I have a model I want to print that has multiple layers of internal walls. They are useless and can’t be seen in the finished product, like a hollow cylinder inside another hollow cylinder.
I can’t seem to figure out how to prevent the slicer from including those useless parts. I’ve tried with Cura and PrusaSlicer. Is there another tool I should be using for this?
I agree with others about the model editing. Things to think about:
- Where did this model come from?
- What was it’s purpose?
- How was it intended to be produced? (Injection molding has different pros/cons and design constraints.)
Hollow leg structures suggest to me that this was meant to be injection molded bc injection doesn’t handle large, solid volumes very well. A 3d model from a game would just be surfaces. A 3d print intended model would just be a solid object.
I don’t see what’s wrong with that? Can you show us with supports disabled and infill increased?
I’m with you. I don’t really see the problem here. Sure, the infill will be a little messier than a clean part, but so what? YOu don’t see the infill after it’s printed.