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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I haven’t played much of the arcade version of Contra, but on the NES version, the S can actually shoot faster. There’s a limit to the bullets you can have on screen, so if you mash the button fast enough, you get to shoot again as soon as a bullet leaves the screen. If there’s nothing to stop your bullets before the hit the edge of the screen, you’ll end up with a line of bullets in front and a spread of 3 bullets. If there are any obstacles that stop your bullets early, eventually, you just end up with a stream of bullets in a straight line in front of you with no more spread.

    The laser only does 4 hits per beam, but you can only have one beam on screen at a time, and if you fire again before it hits, it just disappears before firing the new shot.















  • Yeah, of course games made back then are going to look ridiculous scaled up to 1080p or higher. The SNES had a resolution of 256×224, and the graphics were designed with the drawbacks of 50/60hz interlaced displays in mind. Nowadays, we have progressive scan consumer-grade TVs at 4K resolutions and refresh rates of 120hz. It doesn’t make sense to scale the graphics up directly.