The
‘Wall collision response options: - Legacy’
detail, is my favourite part of any README ever. XD
The
‘Wall collision response options: - Legacy’
detail, is my favourite part of any README ever. XD
Yes, Inis(pronounced Inish) is glorious in it’s artwork. Makes the Celtic theme really pop.
I also very much like the artwork in It’s a Wonderful World. An engine-builder with lovely character.
I got this recently to play in the holidays. Can’t wait!
Oh yeah, Amiga ftw.
So much gold.
Over the weekend, played some 3P:
Cat in the Box
Trick taker, with a twist. The cards are numbered, but when playing them you declare what colour they are. A couple of ways to push for points. I liked it.
and
Godzilla: Tokyo Clash (2020)
Yeah, so this is fun! Giant kaiju battling around a city, trashing buildings, tanks and eachother. What’s not to love. (Also played the 13min ‘All monster roars’ video, to spice up the immersion)
Thanks for the tip.
Our weekend game club does not have the expansion.
So you’re saying it’s another food-technology space ; )
Played,
Fallout Shelter worker placement card game.
Stone Age worker placement board game.
and
Welcome to the Dungeon push your luck card game.
All were a fun time, and I’d play each one again.
Diamant is a large-group favourite of ours, 6-8 players is a hoot. Teaching it takes 2 minutes.
Each players personality shows real quick, either risk averse or keen gamblers.
(A similar large player count fun mood, can be had with Camel Up)
Awesome, thanks for the water stepping. Looking forward to it.
Temporum has non-stop time travel and alternate history.
On the plus side is; Designer: Donald X. Vaccarino
I have not played it though, and it sounds like it may not hit the sweet spot that Dominion did. Chock full of time travel though!
I’m conscious that the theme never gets visited throughout the whole gameplay in Scout, so I do a spiel during the teach, “that we are each scouts for different circus companies trying to steal performers from other circuses to put on the best show in town.” Then show the performer names and compare a low card to a high, “a human cannonball is worth more than a clown show because it draws more people in” etc.
Was pure numbers the first time I played.
I thought of playing a regular side-by-side coop game with 2 people per 3 base team, as it had been a long day of individual competitive games.
The way you describe gives much more scope for weighing up the attack/defend or protect-your-partner decisions, I’ll give it a try.
A full day of gaming on the weekend in this order:
Scout ( a circus employee scouting for new talent in your show. Cardgame, possible #1 Oink games release! )
Village Pillage (Cardgame, turbo’fied rock/paper/scissors where you play one card to the players left and right of you)
Judge Dredd: Wildlands (Skirmish with minis, line-of-sight and cover usage makes for some great close play. Theme is spot on 2000AD, pure gold)
Inis + Seasons expansion (dudes on a map ‘The Game’ Game play ebbs and flows in a subtle way. Celtic theme is 10/10)
The Fuzzies (fuzzy ball Jenga. Better than it sounds. Light fluffy filler)
Heat: Pedal to the Metal ( 1930s F1. May not be my thing, or I didn’t ‘get it’? Had more car fun when I played Downforce
Cyclades (1st game for 4 of us. This is Epic, in theme and gameplay. The leapfrog bidding gets hilarious. A+)
Kingdomino (create a 5x5 kingdom from various terrain dominos. Clean, bright and fun.)
I had a few friends over for a games day on Saturday.
When choosing the next game, I floated the idea that we could play 4 player Radlands by going in 2x teams of 2 people.
…no one went for it :P
(subnote: It may work as 2vs2, but this was after 11 hours of Judge Dredd Wildlands, Inis, Heat-Pedal to the Metal, and Cyclades combining to cause minor brain fog.)
Betrayal at the House on the HIll (explore haunted house)
Wingspan + Oceania exp (birds)
Ghost Blitz 2 (pattern match and grab)
Deja Vu (pattern match and grab)
Spot It (pattern match and grab)
Abandon all Artichokes (vegies deck-builder. discard artichoke cards to win)
Fun, raucous and short. Captain Carcass (under the sea push-your-luck or Diamant (Cave explore push-your-luck).
Support votes for the ones already mentioned, Love Letter( or Lovecraft Letter) and Skull.
-=Fluffy-jenga=-
The Fuzzies arrived and we’ve played 5-6 games so far.
It’s abstract, fun, accessible and is made by CMYK the same designers as Wavelength, Quacks and the upcoming Lacuna(which looks great too).
A cute tower of fuzzy balls is compressed together and on each turn a player must extract a ball(fuzzy) and place it anywhere higher than it last was.
Can use fingers or the included plastic tweezers. You can turn the whole tower before starting, but your bum can never leave the seat you are in.
Extra difficulty cards are collected for each fuzzy that falls to table. If 10 fall, game over.
Good for filler, youngsters, something different, introducing modern boardgames, or just sillyfun.
Strategies: Don’t ever turn the tower, extract the fuzzy that is loosest, place on the very top loosely and pass the tweezers quick(to end your turn).
Is it fun (yes) Is it kind of goofy (yes)
For another unique game, check out Dive(2021).
Got the standard edition last week and have played through a few times. Enjoying the theme and gameplay. A nice quick battler.
Carl Chudyk.
Each game of Innovation is a richly woven tapestry.
Story A: He was made a Sierra employee, and then later they found out he was disgraced and forced to quit as police chief.
Nope, the reverse of that… :|