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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I’m conscious that the theme never gets visited throughout the whole gameplay in Scout, so I do a spiel during the teach, “that we are each scouts for different circus companies trying to steal performers from other circuses to put on the best show in town.” Then show the performer names and compare a low card to a high, “a human cannonball is worth more than a clown show because it draws more people in” etc.

    Was pure numbers the first time I played.



  • A full day of gaming on the weekend in this order:

    Scout ( a circus employee scouting for new talent in your show. Cardgame, possible #1 Oink games release! )

    Village Pillage (Cardgame, turbo’fied rock/paper/scissors where you play one card to the players left and right of you)

    Judge Dredd: Wildlands (Skirmish with minis, line-of-sight and cover usage makes for some great close play. Theme is spot on 2000AD, pure gold)

    Inis + Seasons expansion (dudes on a map ‘The Game’ Game play ebbs and flows in a subtle way. Celtic theme is 10/10)

    The Fuzzies (fuzzy ball Jenga. Better than it sounds. Light fluffy filler)

    Heat: Pedal to the Metal ( 1930s F1. May not be my thing, or I didn’t ‘get it’? Had more car fun when I played Downforce

    Cyclades (1st game for 4 of us. This is Epic, in theme and gameplay. The leapfrog bidding gets hilarious. A+)

    Kingdomino (create a 5x5 kingdom from various terrain dominos. Clean, bright and fun.)





  • -=Fluffy-jenga=-

    The Fuzzies arrived and we’ve played 5-6 games so far.

    It’s abstract, fun, accessible and is made by CMYK the same designers as Wavelength, Quacks and the upcoming Lacuna(which looks great too).

    A cute tower of fuzzy balls is compressed together and on each turn a player must extract a ball(fuzzy) and place it anywhere higher than it last was.

    Can use fingers or the included plastic tweezers. You can turn the whole tower before starting, but your bum can never leave the seat you are in.

    Extra difficulty cards are collected for each fuzzy that falls to table. If 10 fall, game over.

    Good for filler, youngsters, something different, introducing modern boardgames, or just sillyfun.

    Strategies: Don’t ever turn the tower, extract the fuzzy that is loosest, place on the very top loosely and pass the tweezers quick(to end your turn).

    Is it fun (yes) Is it kind of goofy (yes)

    For another unique game, check out Dive(2021).