dpunked@feddit.deM to boardgames@feddit.deEnglish · 2 years ago'I wanted the game to feel unlike anything else': How I invented hit board gamewww.bigissue.comexternal-linkmessage-square7linkfedilinkarrow-up115arrow-down15file-text
arrow-up110arrow-down1external-link'I wanted the game to feel unlike anything else': How I invented hit board gamewww.bigissue.comdpunked@feddit.deM to boardgames@feddit.deEnglish · 2 years agomessage-square7linkfedilinkfile-text
minus-squaredonio@feddit.delinkfedilinkEnglisharrow-up9·edit-22 years agoIs this a hit board game? The number of BGG ratings and rank (13648) don’t reflect that. Does it stand out in some way from the multitude of similar games?
minus-squareMatte@feddit.itlinkfedilinkEnglisharrow-up5·2 years agoyyyyyeah, 57 ratings on BGG is really low.
minus-square🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦@ttrpg.networklinkfedilinkEnglisharrow-up3·2 years agoWould “hit” not be defined by sales? Do we have sales figures?
Is this a hit board game? The number of BGG ratings and rank (13648) don’t reflect that. Does it stand out in some way from the multitude of similar games?
yyyyyeah, 57 ratings on BGG is really low.
Would “hit” not be defined by sales? Do we have sales figures?