I wouldn’t call “I need to go home because it’s 11PM and I work tomorrow” a “short attention span”. The fact that you’re characterizing it as such is … problematic.
I wouldn’t call “I need to go home because it’s 11PM and I work tomorrow” a “short attention span”. The fact that you’re characterizing it as such is … problematic.
Tonight it was Terraforming Mars, where I was told it would be a 3 hour game, but by hour 4 we were halfway done.
Irrelevant side jest: everybody knows that the Apartheid Manchild always lies about how long things will take.
That sounds like my experience with Star Fleet battles. A ‘simple’ and ‘introductory’ game at a local games club that three hours later had us only finished the second turn.
Back then I stuck it out to be nice. Now I’m far more likely to just apologetically say that the game is not working for me.
Weirdly I find Catan suffers exactly from this, and you have the added problem of if you fall behind you’re just waiting for your turn so you can offer a trade nobody wants and then do nothing. Hour after hour, doing nothing. But you can’t leave the game because that would throw everybody else off.
I won’t play Catan any longer.
Would “hit” not be defined by sales? Do we have sales figures?
I played Star Realms with a student I’m tutoring. And I usually play one or more games of Xiangqi every week.
I’m kinda partial to this vibe for my games:
Or this vibe: