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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I’ve pretty much put everything aside except for my handheld retro gaming thingie - a Miyoo Mini+ - and honestly, I prefer to spend all my time playing 1980s-90s video games. And the arcades! Let’s not forget the arcades… it’s just simpler and more satisfying, and if I lose in 5 minutes that’s fine - I’ll get hours back to do other things in my life.

    Berzerk, Altered Beast, Bubble Bobble, Super Mario world, and of course, Tetris… I’ve got hundreds of games, but these pretty much are my favs. It’s just get in, play a game or two, and get out… I’ve had what I wanted. I don’t really enjoy the games nowadays with there’s too much work involved (but then again, I am of an era…)





  • First off, thank you for speaking to me as a person and not in tirade-mode. I think, though, this also partially encapsulates the issue and arguments past.

    Whether the stores themselves are complicit in this or not ignores a basic consideration - you can have free apps and there’s no charge to the developer (outside of possibly the developer license). I personally think the Subscription problem is more about the greed of some devs than micro transactions.

    There’s a time and place for subscription. That’s the one point missed in this argument, which tends to be absolutist against any kind of renumeration outside of the initial spend by the consumer.

    Not every app deserves a subscription, and 90% of the apps in any app store probably have no reason to exist – so many copies of apps, rehashes, one-tweak-wonders, etc. A smart consumer shouldn’t give these the time of day, but that they exist in the volumes they do suggests there are plenty of unwise consumers out there.

    There are, though, likely thousands of apps or games that deserve to exist, and often expand on their utility in each release and offer features not normally on the base OS.

    For instance, something like Infuse - it’s a godsend for anyone who doesn’t want a media server but does have a hard disk they can plug into their home base station. They also let you use formats that aren’t otherwise available on any of the OSs, license Dolby to the platform, adds spacial audio, helps with organization and grouping and is a knock-out player.

    I personally love its constant development and don’t mind updating my license yearly. I could stop and still have the use of the version I paid up to, but man alive - do some people complain about paying for it. But that’s their choice, right? Use the simple version for free, or use another app like Plex or VLC - what’ the problem? Still - you can barely have a conversation about it without a big thread battle about “subscriptions”…

    My ultimate point is we, the consumer, have to be better at our part of the process.

    There are good apps where a subscription makes sense. There are others where you should turn your back immediately, to the app and likely the developer - there are some stupidly greedy apps out there. But also there are other apps where they are free or a fixed price…they probably live in obscurity.

    Instead of arguing about whether there should ever be a subscription basis to an app, why not just try something else, or recommend a better, cheaper app? I’m tired and salty from the binary nature of this argument - there are so many other options, and yet so much time and energy wasted on a pointless battle.


  • I cannot wait to get out of IT. I’ve been coding since the early 90s, but every new fucking generation thinks they’re the shit, has opinions their experience can’t back up and decides they’re the only true way.

    Typical - can’t respect any other experience in coding other than your own, or any other opinion on how an application should be coded.

    I maintain my earlier opinion - you’re such hot shit; go make your own apps and let other devs do what they want. You’re not their audience, so why the fuck do you have to shit on anything when you can’t put up your own work??





  • I never understand this “no subscription”-argument.

    You’ve posted a few times here on this and your need to blame someone instead of basic economics is baffling. The “big bad” isn’t the developer or the app store, it’s the ever-increasing cost of materials, labour, education - basically the cost of doing business.

    I guess the developer is then supposed to just built the app and sell it for a fixed price, then support it forever with updates and fixes for new OS revisions, faster or multiple platforms…all for free. If they charged a flat-rate for the development and then years to come-service, people would then balk about the high price.

    It’s like having a donut store and then having a customer come in and complain that the donuts don’t cost what they did years ago. Labor, flour, sugar, dairy, eggs, oil, mortgage, electricity… are you arguing they should eat the increasing costs so you can get your donut cheap?

    Know what the solution is? You have a computer. Don’t like the price - go build it yourself.

    Edit: wow, so many people here clearly don’t develop for a living. Buh-bye, children - I give up trying to explain anything to you. You lot belong in /c/technology, where ignorance and Apple hate go hand in hand.






  • Let’s be honest here - drag a fingernail on leather and it’s going to do the same, and it’s not guaranteed that it’ll “patina” away.

    I’m still on an 11 so I’ve no horse in this race, but I do think the Verge jumped the gun for clicks on this. If they held the article a few months to see how it really holds up, then I’d consider it a valid criticism, but it seems they tried to build a wildfire on an edge-case…

    (This /c is really starting to feel like the old subreddit apple-haters of old. sigh.)