• 0 Posts
  • 60 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle
  • Nintendo has been more about innovation in gameplay more than graphics pretty much since the turn of the century, and aside from the Wii U it’s paid off for them pretty well, so why should they change that model? Further, this isn’t like the Wii days in which they got only shovelware or severely butchered versions of 360/PS3 games from third parties: the main difference in many third party Switch games compared to their MS/Sony counterparts is mostly just running at 30 vs 60 FPS with no other major graphical or gameplay changes.

    That said, Nintendo has been blessed to have mostly weak competition in the handheld console market up to now, so also hasn’t felt much pressure from outside in the handheld world until recently. Their handhelds have had quite the long lifespans: the Game Boy lasted from the late 80s to the 2000s before the upgrade to the GBA, and even after the Switch released the 3DS was still seeing relatively strong support until the turn of this decade, putting that at around a nine-year life cycle. I mention this because the Switch for many is as much a handheld as a home console. Now the Steam Deck and similar handheld PCs are giving Nintendo their first strong handheld competition since the PSP (among dedicated gaming machines, I don’t include smartphones). That handheld challenge may also be behind fans’ push for a Switch 2 soon and/or featuring more graphical power than Nintendo may have originally been wanting. But even then, they are mostly best off moving at their own pace and not trying too hard to keep up with the competition. It’s when they have tried to keep up that they hit their lowest numbers compared to MS/Sony, such as the GameCube and the Wii U. When they do their own thing and take the time to get it right is when they are at their best.



  • 2 was the best for actual fighting gameplay, 3 had the best outside content (good campaigns, extra modes, and create-a-fighter with actual unique movesets), IMO. 4 just felt underwhelming (they gutted pretty much everything but a brutally short story mode and arcade ladder and then PVP) and had the real most broken guest characters (the Star Wars characters). 5 is the “black sheep” of the franchise but I actually still enjoyed the short time I had with it, I liked the new characters that weren’t copies/descendants of the old cast. 6 felt mid to me, don’t have much to say about it since I played it even less than 5.



  • I really should go back and try picking up where I left off in Unicorn Overlord weeks ago, but for some reason I’ve found shiny hunting in Pokemon Violet more entertaining. I’m rather surprised at how Unicorn Overlord felt so bland and disappointing. I think I was expecting one type of game and got something quite different in a way that just couldn’t hold my interest. Maybe I just got burned out on high fantasy JRPG games and need to play something different yet still fun for me for a while.


  • I think they might wait for an FE4 remake until the next console. Engage had a middling reception and just released last year. FE games generally come out around 3-4 years apart unless they are companion games in the same setting (such as FE4 - 5 (Jugdral), FE6 - 7 (Elibe), and the Wii games (Tellius)), and a 3-year gap from last year will align with FE4’s 30th anniversary, which will likely help it sell in Japan (the novelty of another classic title finally releasing in the West will probably be enough to sell well here). If the Switch 2 releases early next year, 2026 will also be great timing to get enough of a handle on its capabilities to optimize for it well and really give it some good presentational polish.



  • Aside from hyper-aggressive protection of their IP to try to stop piracy, I legit can’t think of any scummy behavior Nintendo does that other game companies don’t do at either an equal or worse level. That includes MS and Sony.

    EDIT: Further, emulation of a current-gen console may technically be legal depending on how you do it, but it’s not harmless. Some can/will use it in an essentially harmless way, but you and I know that the vast majority of users will use it to enable piracy.


  • Started Unicorn Overlord. Heard it was a strategy RPG, my favorite genre, and seeing the art style felt I had to try it. The gameplay is alright, I prefer moving individual units on a grid like Fire Emblem or P5 Tactica, but it’s an Ogre Battle style, where you build and move groups freely around the map. The art is really good. My one big criticism so far is that the story feels extremely generic. Hero is an exiled prince who needs to reclaim his kingdom from darkness and save his kidnapped girlfriend. Gee, where have I seen that before? /s I’ll keep playing but my motivation is low so it may be slow going.



  • +1 for the N64. My first Nintendo console (my first overall game console was a Genesis) and the first console to show me how games could really tell a story in an interactive way. So many great experiences with Mario, Starfox, Zelda, I’ll even give a shout-out to DK 64 beyond the DK rap. And of course, the 4-player multiplayer just doesn’t get any better, with the introduction of Smash Bros and Mario Party and some of the best racing games Nintendo’s ever made in Mario Kart 64, Wave Race and Diddy Kong Racing. Didn’t play too much GoldenEye but I’ll mention it anyway for mastering FPS fun with a single stick.




  • This game is one of the most brutally difficult games I’ve ever played if you want to get any sort of good ending. It’s quite thematic in that way: the player is trapped in the curse with the main character, forced to meet unreasonable demands, but aware of the consequences of using the most effective tool to meet them. Damned if you do, damned if you don’t. I could never attempt it without giving up still relatively early on. That said, I still own my copy so maybe one day I’ll try again if I feel like a true test of my patience.


  • Death Battle did two episodes on the matchup, with each of them winning once. Link won when he had all his items and Cloud could use materia but couldn’t use summons (they were considered outside help which was against the rules in DB at the time). They said Link’s massively varied arsenal more than made up for Cloud’s pure strength advantage. Rematch, they added Link’s abilities from BotW and gave Cloud his summons back, and Cloud won, with the pure overwhelming power of the summons, of course.






  • Super Mario RPG remake, got 4 stars of 7 about 6 hours in. Didn’t play a lot last week due to the holiday and other stuff keeping me busy. It’s pretty fun, but I’m just noticing now one unwelcome relic from the 16-bit era, no fast travel between checkpoints in a dungeon. I need to go back for items at what looks like just before a boss in an enemy-infested dungeon. Joy…