Does any of you have any experience with this? I’m looking at the Felfil Evo pellet extruder which seems like an acceptable option. One thing I don’t understand. Why are the shredder and spooler so ungodly expensive?

I mean, can’t you just use an old blender to grind pieces down far enough for the pellet extruder? The finer the better no? Airborne microplastic may be a concern at some point.

Also the spooler. Is that more complicated than a stepper motor that runs at a certain RPM spinning the spool around? With perhaps a mechanism that slows down a bit after X rotations to compensate for the spool getting thicker. Nothing an Arduino can’t handle. Also don’t grip the spool that tightly so pull strength is more or less equal.

Both the spooler and shredder individually cost more than a pellet extruder does…

  • jjagaimo@lemmy.ca
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    1 year ago

    I was in estimating this myself and part of the problem is that 3d printed plastics are just too tough to shred down through conventional means in many cases. A shredder may work for flat PLA parts like rafts or support material, and a blender may help, but getting small consistent shreds for more complex and dense parts can be challenging. This means using a metal shredder. A powerful blender might be viable for smaller parts that aren’t too dense, but you will have to sift them to get consistent grain sizes and regrind anything too large. You could certainly make something a lot cheaper than their shredder that does a decent job, but might require a lot more upfront work and time from you

    Then for melting, you might need to use a plastic filter to catch any particulate like dust or sand that has made it in as they might clog a nozzle. Also, you kinda HAVE to use virgin pellets (PLA or other plastic which hasnt yet been remelted), as every melt both degrades the plastic slightly and can evaporate the plasticizers, the additives which make the plastic flexible and tough instead of brittle.

    The spoolers typically use a optical sensor which uses infrared light to sense the thickness of the outgoing plastic and speed up/slow down to stretch the plastic more or less as it spools. Usually the nozzle is much thicker than the final filament diameter so that the stretching brings the filament to it’s final diameter. Cooling fans cool it down before it makes it onto the spool. Sometimes water is used to cool it down faster but you will probably need to dehydrate the filament to avoid degradation.

    You could probably make your own melter and spooler for maybe 300-500. A lot of the cost in such a system comes from the bearings, gearbox, motor, and auger assembly used to melt the shredded plastic and pellets, as it requires a fairly high pressure to feed, and might require custom parts to properly mix the plastics as they go through the melt zones - the high viscosity means they don’t mix very well without a fairly narrow gap from auger to wall, which means more pressure required and a stronger motor/gearbox, as well as a slower production rate. The one used in this product doesn’t seem too good compared to what I’ve seen for more hobbyist scale use; the Felfil seems more for research use and small scale tests with small amounts of material. There’s also a huge markup which also likely includes engineering costs.

    The cost is what typically makes it nonviable. Most hobbyists don’t produce waste on large enough scale for it to be viable. Why spend hundreds on a substandard and slow filament production setup when you could buy decent quality filament for the same price? Especially when you’re someone who only goes through a few (<20) spools a year. Even for self built systems which can undercut this by a lot, it’s not exactly realistic.

    For people running print farms it makes sense because they pay a huge margin on top of the material cost for the production of the filament, and they typically have more material to recycle to begin with

    • Shdwdrgn@mander.xyz
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      1 year ago

      While I know I’m not to the point of investing in a full setup, I have started grinding down my waste so they don’t take up so much space. I currently have two paper shredders on hand, and one is functional. It will pull prints apart up to maybe 3/16" thick, but anything larger requires manually breaking down so it’s quite a tedious process. And even this setup is only enough to get the plastic broken down into ribbons, I’m nowhere near chopping into pellets yet. Based on an idea I’ve seen online, I would would to take the parts I have, and recombine them into something with heavier gearing to really tear into the larger pieces. If I could run everything through 2-3 times to cross-cut the resulting strips then maybe I can end up with fairly consistent sized pieces. It might even be worthwhile to build a second machine that runs much faster for the pieces after the first grinding, that might work better to chop up the smaller bits although there still wouldn’t be any control over the final pellet sizes.

      Even with all the work I’ve put into this so far, I still don’t have enough waste of any one color to make even half a spool of filament. I figure I’ll just keep storing the grindings until I get enough on hand, then start looking into building an extruder/spooler. So far my only real cost in this was for the plastic tubs to store the waste materials in, so I’m not really out anything.