It’s quite alright and I find it intuitive. For my needs, simple, fast UIs with async support, it’s perfectly alright.
The biggest problem I have is creating completely new UI elements (or components, as they are called in slint) from scratch. You can combine elements and make new ones, but if you want to create something completely new for example some new animation, or render graphs, or something, you’re going to have a bad time.
I’ve used egui twice now and there creation of custom components is easy and encouraged. I adapted a drop down menu to better suit my needs (typed input get highlighted in the available options) and it was easy to do so.
Okay, what crate do you use for UI, that it is your goto?
I use slint. You can also use the rust bindings to GTK. There are a list of Rust GUI libs/frameworks at https://areweguiyet.com/
It allows compiling to WASM too and being embedded in websites, but I haven’t had time to figure that out yet.
How do you like the language to define the layout?
I’m always wary of DSLs.
It’s quite alright and I find it intuitive. For my needs, simple, fast UIs with async support, it’s perfectly alright.
The biggest problem I have is creating completely new UI elements (or components, as they are called in slint) from scratch. You can combine elements and make new ones, but if you want to create something completely new for example some new animation, or render graphs, or something, you’re going to have a bad time.
Thanks for your impression.
I’ve used egui twice now and there creation of custom components is easy and encouraged. I adapted a drop down menu to better suit my needs (typed input get highlighted in the available options) and it was easy to do so.
I have used egui in two projects now. It’s super easy to write, but the immediate mode does put some limitations on what you can do.
Iced seems to be pretty good as well, but having to put every single user interaction into a message enum sounds tedious.
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