It’s quite alright and I find it intuitive. For my needs, simple, fast UIs with async support, it’s perfectly alright.
The biggest problem I have is creating completely new UI elements (or components, as they are called in slint) from scratch. You can combine elements and make new ones, but if you want to create something completely new for example some new animation, or render graphs, or something, you’re going to have a bad time.
I’ve used egui twice now and there creation of custom components is easy and encouraged. I adapted a drop down menu to better suit my needs (typed input get highlighted in the available options) and it was easy to do so.
How do you like the language to define the layout?
I’m always wary of DSLs.
It’s quite alright and I find it intuitive. For my needs, simple, fast UIs with async support, it’s perfectly alright.
The biggest problem I have is creating completely new UI elements (or components, as they are called in slint) from scratch. You can combine elements and make new ones, but if you want to create something completely new for example some new animation, or render graphs, or something, you’re going to have a bad time.
Thanks for your impression.
I’ve used egui twice now and there creation of custom components is easy and encouraged. I adapted a drop down menu to better suit my needs (typed input get highlighted in the available options) and it was easy to do so.