TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

  • sosodev@lemmy.world
    link
    fedilink
    arrow-up
    6
    arrow-down
    1
    ·
    1 year ago

    It is mind boggling that Valve won’t bother recompiling Source games for Mac. I guess they figure it isn’t worth it?

    • MrLuemasG@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      At this point they’re seemingly all in on Linux. If it ever reaches a point where <50% of users are on Windows, I imagine they wouldn’t even bother with Windows releases anymore

    • __dev@lemmy.world
      link
      fedilink
      arrow-up
      7
      arrow-down
      2
      ·
      1 year ago

      It’s mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there’s a whole bunch of games that’ll never receive updates again. You could’ve had arm32 support, with the ability to run any x86 games.

      • sosodev@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.

        • __dev@lemmy.world
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          1 year ago

          I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.

          • sosodev@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            1 year ago

            But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.

            • __dev@lemmy.world
              link
              fedilink
              arrow-up
              2
              arrow-down
              1
              ·
              1 year ago

              Yes, but it’s highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you’ve already put in to porting source, but for an older version. Now multiply that by the number of source games.

              • sosodev@lemmy.world
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.

                • __dev@lemmy.world
                  link
                  fedilink
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  1 year ago

                  Oh I’m sure they can justify spending the time porting the game. I just can’t blame them for not doing so when Apple’s policy is to not give a shit.