For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.
For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.
That’s totally fair. I’ve only really played up to about level 4 or 5 of some adversaries. The “we’re gonna win for sure in a few turns” happens less on higher difficulty, but it did still happen. The events deck helps by being another unpredictable element that can hurt your plans.
For sure. Though I’ll be honest, I actually prefer lower difficulty games because I like a casual stomp :) I’ve only beaten one level 6 adversary, but half the reason is that I prefer level 3 or less adversaries even when I play the spirit I’ve beaten level 6 adversaries with. Hell, I’ll even play base difficulty a lot when I just want to knock around with other spirits.
Half of the “perfection” for me is that Spirit Island gives you the game you want to play when you want to play it, as long as it’s a cooperative game with spirits murdering civilized invaders :).