For me, Terraforming Mars. I love the theme. The complexity is just the right amount without being overwhelming. And engine building is fun. There are also tons of different paths to take.

  • SonofSonSpock@lemmy.ml
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    1 year ago

    Keyflower. The core game play mechanic is very simple in that essentially everything is just bidding meeples that it is very easy to teach, but there is so much to consider, a ton of interaction, meaningful cost/benefit decisions, and so many ways to build up without being too much of a point salad. The game itself is very attractive on the table without being garish, and it can be kind of ruthless. It also scales beautifully, I have played it with 2 players and I have played it with 6 and its great everywhere in between. The iconography is clear and simple, the expansions are both great (although I prefer the Merchants for low player count and the Farmers for high).