Network interruption would cause it to run then. Or an API change. Dangerously causing it to actually run.
Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.
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Network interruption would cause it to run then. Or an API change. Dangerously causing it to actually run.
Hey, a lot of open source software is really warty too. But you could probably also blame that on capitalism if you tried hard enough :)
I am an old curmudgeonly man who declares all games that end when you reach an arbitrary number of points are bleh. Give me simple rules with simple win conditions, and emergent complexity. Like, if the rules can’t fit on one or two pages, I’m checking out something else.
No, I do not want to play Twilight Imperium this weekend. Thx ;)
I make an exception for D&D, or similar, because the presence of a rules arbitrator keeps the game moving.
A secondary rant, related to the above. Any game where you are doing nothing while the other players take their turns in succession, sucks. All games need interrupt rules once there is more than three players. At least with Catan, you’re collecting resources, and with enough players you can declare a “special building project” out of turn.
The microgram of gold in my phone pales in comparison to the gold used in jewellery or hoarded.
Isn’t that more of an Easter thing? I get my Vulcan holidays confused.
The joke is that it’ll take 1444 hours to get through EU4’s tutorial. And it isn’t a bad joke. Stellaris is a little different in that the replayability depends more on randomness than the other Paradox titles. But that randomness suffers from the “bowl of oatmeal” problem.
https://en.wikipedia.org/wiki/Procedural_generation
Particularly in the application of procedural generation with video games, which are intended to be highly replayable, there are concerns that procedural systems can generate infinite numbers of worlds to explore, but without sufficient human guidance and rules to guide these. The result has been called “procedural oatmeal”, a term coined by writer Kate Compton, in that while it is possible to mathematically generate thousands of bowls of oatmeal with procedural generation, they will be perceived to be the same by the user, and lack the notion of perceived uniqueness that a procedural system should aim for.
what the actual fuck
Someone expand this with more franchises…
Farscape: “Hi god, it’s me, John. If you’re out there, give me a sign!” Scorpius: “You’re out of your mind John.”
Dr. Who: (David Tennant) “It’s taken me all these years to realize that the laws of time are mine and they will obey me!” (Second frame) pouty face
The seals… bolted.
She is pretty much the best character on the show by virtue of being the best cast actor. Wow what a good choice. I give a close second to Amos.
Python. I’m in data science. Sure I could write all that code in C or C++, but my time spent coding all that extra boilerplate is better spent on analysis.
So python then. On the first order level, there’s operator overriding and duck typing, which achieves this highly modular syntax. But deeper down, there’s the ast module that lets you rewrite your own interpreter at runtime and other wacky shit.
My hitlist:
Zelda, Zelda, and Zelda ;)
Fire Emblem: Three Houses
Mariokart
Chained Echoes
What is this season 9 witchcraft. Are you a time traveller?
Just make it ridiculous. Like instructions to get an artifact that will resurrect you from a museum in France… Then if it goes off by accident, it is comedy.