I got in early on the Analogue Pocket preorders and it’s been very nice, especially once they opened it up to third party cores.
I got in early on the Analogue Pocket preorders and it’s been very nice, especially once they opened it up to third party cores.
There’s also a Genesis one which is very different in play style. I remember it being a lot more open but requiring you to lead yourself a lot more. I prefer SNES but they’re probably both worth a look.
Also the Yahama sound chip in a Cyberpunk game was a great match.
It would depend on the type of illusion for me, but yeah Glamour could absolutely be a trait that someone could specialize in.
I agree that the schools always felt a little arbitrary. Abjuration in particular always felt kinda weak to me, even in concept.
I think they could probably just leave it to a potentially open-ended set of traits. Some could even have multiple, which helps with the arbitrariness. Characters could specialize in spells that have particular traits.
I agree with this. It looks really good, but it was weirdly huge.
Especially in later seasons. Where did all that space come from? Or was all that extra space we see later specifically added during the retrofit?
I guess you can blame it being a platform for experimentation. They wanted it to be able to produce the stuff they’d need even away from stations? Still feels weird though.
The Excelsior was definitely a good-looking ship. VI remains my favorite of the movies. (Slightly controversial, I know.)
I find most of them fairly annoying, but a few are particularly bad. I’m not looking forward to the one I gave up on.
And yeah, some of the cave systems are confusing. It helps to go back and forth and make sure to look up. Sometimes there are extra little branches that are only visible in one direction.
Spell schools were invented for Dragonlance in the lead up to the 2e era. The idea of an Illusionist is probably demonstrable enough outside of D&D, but the rest are pure TSR lore.
Yeah I was
using them as a guide and kept getting frustrated having to hunt around for a cave. Although, even more frustrating are the Proving Grounds. I still have one I haven’t done even though I know where it is.
I’m at about 120 hours, haven’t completed yet, although I probably could at any time starting around 80 hours. I’ve been filling out lightroots and shrines and doing other random side stuff I stumble across.
How do you see completion percentage?
Honestly, I found all the light roots even before I think I had even half the shrines. It was sort of my favorite part of the game for a bit. Just hop on an airbike and roam around looking for light, and stopping to look at interesting stuff I found on the way.
On the other hand, finding shrines tends to be either much, much easier (just look around after launching from a sky rower) or annoyingly harder (hidden in a cave). I guess that’s why I’m only just now finishing them. At this point, I’m just using an online map to help me do the last ones.
It’s not self-hosting really, but Ripcord exists as an alternate client. It’s very resource light, but I find it kinda janky.
Still on TotK. 115 hours in. I’ve been at the last bit for a while, just going around and doing lightroots and shrines still. Lightroots are done, and about 20 shrines left.
I’m still considering if I want to do FF16 next. The demo had really bad motion blur and I kinda want to wait to see if they patch it before I spend money.
I still have plenty of other games in my backlog, so I don’t know that it’s a big loss if I wait. (Unless serious spoilers start getting out, which seems like it might be a problem with this one?)
Damn. I just finally upgraded from 6 to 7.4 last month. :|
It can vary. At its best, it’s a good way to share knowledge.
But even when it’s useful, I find it incredibly draining. I can probably only do it for a few hours before I just stop being able to manage it.
I think the closest thing to support I see in the rules is the “GM’s discretion” bit here:
Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM’s discretion. For instance, a sword has no Speed, so it can’t take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap.
It doesn’t directly address slashing/piercing/bludgeoning, but does mention poison at least.
I think it’d be entirely reasonable for GM’s discretion to add resistance or even immunity to certain damage types. Material Statistics lists paper as having 1 HP, but I’m not sure hitting a piece of paper with a hammer would actually break it.
“Performance Improvement Plan”, It’s a process for when an employee is believed to not be meeting expectations.
Depending on where you’re at, it may actually be intended as a way to help you improve, or it may be the first step in being able to fire you without fear of being sued for wrongful termination. Lengthy documentation of underperformance is usually seen as the best defense in that sort of thing. I think a lot of people assume it’s the latter.
Personally, I think that if a person can genuinely understand their underperformance, it could well be a genuine attempt at improvement. If only as a way to push someone to buckle down for fear of losing their job.
I’ve had friends who got put on PIPs in situations where they felt they were put onto tasks or projects which would have been difficult for anyone to accomplish with the resources they were given. In a few cases, it seems to come from the same few shitty managers.
In either case, it’s probably not a bad idea to start mentally preparing yourself to move on.
So, like 18 months before this gets added to the Google graveyard?