treed

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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • treedAtoRetroGaming@lemmy.worldRetro Urban Fantasy games?
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    1 year ago

    There’s also a Genesis one which is very different in play style. I remember it being a lot more open but requiring you to lead yourself a lot more. I prefer SNES but they’re probably both worth a look.

    Also the Yahama sound chip in a Cyberpunk game was a great match.




  • I agree with this. It looks really good, but it was weirdly huge.

    Discovery S3+

    Especially in later seasons. Where did all that space come from? Or was all that extra space we see later specifically added during the retrofit?

    I guess you can blame it being a platform for experimentation. They wanted it to be able to produce the stuff they’d need even away from stations? Still feels weird though.







  • Honestly, I found all the light roots even before I think I had even half the shrines. It was sort of my favorite part of the game for a bit. Just hop on an airbike and roam around looking for light, and stopping to look at interesting stuff I found on the way.

    On the other hand, finding shrines tends to be either much, much easier (just look around after launching from a sky rower) or annoyingly harder (hidden in a cave). I guess that’s why I’m only just now finishing them. At this point, I’m just using an online map to help me do the last ones.



  • Still on TotK. 115 hours in. I’ve been at the last bit for a while, just going around and doing lightroots and shrines still. Lightroots are done, and about 20 shrines left.

    I’m still considering if I want to do FF16 next. The demo had really bad motion blur and I kinda want to wait to see if they patch it before I spend money.

    I still have plenty of other games in my backlog, so I don’t know that it’s a big loss if I wait. (Unless serious spoilers start getting out, which seems like it might be a problem with this one?)




  • I think the closest thing to support I see in the rules is the “GM’s discretion” bit here:

    Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, necromancy, nonlethal attacks, and poison, as well as the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions. An item that has a mind is not immune to mental effects. Many objects are immune to other conditions, at the GM’s discretion. For instance, a sword has no Speed, so it can’t take a penalty to its Speed, but an effect that causes a Speed penalty might work on a moving blade trap.

    It doesn’t directly address slashing/piercing/bludgeoning, but does mention poison at least.

    I think it’d be entirely reasonable for GM’s discretion to add resistance or even immunity to certain damage types. Material Statistics lists paper as having 1 HP, but I’m not sure hitting a piece of paper with a hammer would actually break it.


  • “Performance Improvement Plan”, It’s a process for when an employee is believed to not be meeting expectations.

    Depending on where you’re at, it may actually be intended as a way to help you improve, or it may be the first step in being able to fire you without fear of being sued for wrongful termination. Lengthy documentation of underperformance is usually seen as the best defense in that sort of thing. I think a lot of people assume it’s the latter.

    Personally, I think that if a person can genuinely understand their underperformance, it could well be a genuine attempt at improvement. If only as a way to push someone to buckle down for fear of losing their job.

    I’ve had friends who got put on PIPs in situations where they felt they were put onto tasks or projects which would have been difficult for anyone to accomplish with the resources they were given. In a few cases, it seems to come from the same few shitty managers.

    In either case, it’s probably not a bad idea to start mentally preparing yourself to move on.




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