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Cake day: June 11th, 2023

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  • Like Pokémon, I would say most games with RNG. They’re basically fake and also limited by the lack of computation for RNG at the time. You can’t make them hard; there’s basically a ratio where they’re enjoyable or not, and that’s the same ratio as playable or not.

    Platformers resist this—they’re exactly as hard as they are. They’re the original physics based game. Pure skill.



















  • Rebel Assault 1 and 2 – they’re total crap, but if you were a Star Wars fan at the time, they were epic. FMV in RA2 was so good, and introduced story unique to the game.

    Descent is really hard to beat for me. I put it above Doom/Quake in terms of actual gameplay. It felt so nice to rush to the exit when you’re really good. Only Majora’s Mask 3-days mechanic has rivaled the anxiety factor of Descent.

    Heavy Gear > Mechwarrior.

    Starcraft/Warcraft.

    Heroes of Might and Magic 1-3.

    A shit ton of flash games I can’t remember now.