They don’t say unlimited, but they also won’t say the limit of their reverse proxy service. It’s intentionally vague.
They don’t say unlimited, but they also won’t say the limit of their reverse proxy service. It’s intentionally vague.
Regardless of who’s right or wrong in this dispute, it’s just another example of why getting deep into cloud vendor lock in is not great for your company. If you went balls deep into cloudflare’s offering, e.g. using cloudflare workers, kv, cloudflare access, etc, you can’t afford to get kicked out of cloudflare for any reason. What are you gonna do when their sales rep tells you to pay more this year? Refusing is not an option because it’ll screw your company hard.
I always knew my English teacher was impolite.
Whelp, it’s not great. Ideally, you’ll need at least NAT type B to be able to play online without issues.
You may improve the score by assigning a static ip address to your nintendo switch in your router settings, then add it to the router’s DMZ. But this is assuming the source of the problem is the router’s firewall. If the source of the issue is your ISP using CGNAT, then not much you can do beyond changing ISP or talk to your ISP to see if they have any online gaming-friendly internet plans.
Have you done the internet test from your Nintendo switch? https://en-americas-support.nintendo.com/app/answers/detail/a_id/22462/~/how-to-use-the-internet-connection-test
The most important result is the NAT type. What’s the score?
May not exactly what you’re looking for, but jupyter is excellent for documenting a session and you can make it works with C++:
https://blog.jupyter.org/interactive-workflows-for-c-with-jupyter-fe9b54227d92
Yes, use the SSSL (hackles) setup: https://pretendo.network/docs/install/wiiu#sssl
This doesn’t require homebrew, all you need is changing the DNS address on the WiiU from the system setting.
Checkout https://pretendo.network to use the open source replacement for Nintendo’s servers
Sunshine: https://github.com/LizardByte/Sunshine
Moonlight: https://moonlight-stream.org/
It’s mostly used for gaming, but it’s more like a souped up vnc with hardware acceleration support and low latency. I mostly use it to access my desktop remotely instead of for gaming. You can tune it between low latency or high quality depending on your use case.
If you have a smart tv or chromecast ultra, you can install moonlight directly in your tv. If you’re still using a computer for the tv, at the very least using moonlight won’t make your client computer’s fan spins like crazy. You can even replace it with a low power computer like a raspberry pi.
Not if it’s what you want, but I had success with moonlight+sunshine. Latency is unnoticeable and picture quality is great as long as the connection between the client and server is good
Never thought that home assistant os would actually use docker under the hood. I thought it’s running home assistant directly with supervisor method.
Could be cdn issue. Try updating your router setting to use cloudflare dns or google dns. Some people fixed similar issue by using those dns servers.
Is this the tutorial you followed? https://www.home-assistant.io/installation/generic-x86-64
On which step did you encounter the error? The step where the home assistant os already written to the target disk and you’re told to restart the system with usb stick unplugged?
http error 500 when downloading the container image might be a temporary error on github docker repo side. Try restarting the device and see if the error persist.
From the posted log, it appears to try to download ghcr.io/home-assistant/generic-x86-64-homeassistant:2024.4.4
docker image and failed due to http 500 server error .
Can you post how you were trying to install home assistant? E.g are you using docker compose?
Why not using ghcr.io/home-assistant/home-assistant:2024.4.4
?
So what do microsoft’s crack teams working at? typescript? xbox? vscode? Because those are the smoothest microsoft products I tried so far. The rests seem to get the bottom of the barrel these days.
To offer an app for download from a website in the European Union, developers need to meet specific criteria. Developers need to be a member of the Apple Developer Program for two continuous years or more and must have an app with more than one million first installs on iOS in the European Union in the prior year.
This seems specifically disqualify Epic as they aren’t a member for two continuous years due to being booted by Apple. Apple must be really hates Epic.
lmao didn’t know Elon Musk is an ffmpeg maintainer
Why would anyone recommend their company to use Oracle stuff these days? Oracle should give kickbacks to people that recommend to use Oracle Database, Java, or VirtualBox in their company so they’ll keep at it /s