I’m the administrator of kbin.life, a general purpose/tech orientated kbin instance.

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Joined 1 year ago
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Cake day: June 29th, 2023

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  • How I’ve always seen it:

    Starfleet (and perhaps a large portion of the UFP) do not use money or valuable materials to pay their workers and other organisations within Starfleet and likely those other UFP worlds under the same philosophy.

    However, they do need to deal with many civilisations that do not subscribe to the same ideals. As such, they would likely maintain funds by trading to and from these civilisations.

    It would be possible as others suggest to either bill Starfleet directly, or for officers to be able to requisition various precious items/currency as/when needed.










  • That’s odd in a purely programming way of thinking I’d have assumed it’d be easier to port from 6502 to Z80 since Z80 has a lot of instructions that have no direct equivalent and more registers. So porting from 6502 in a lazy way would in theory be easier (while netting a terrible result most likely) than the other way.

    I cut my teeth on assembly programming on a Spectrum +3. I always thought the Z80s registers and extra instructions made things so much easier.



  • I’m going to bet the colours on the spectrum were a result of porting from the c64 version.

    I reckon they ported from c64 to cpc. Got the colour as close as they could. Then ported cpc to Spectrum and did the same. The result being the yellow colour.

    Generally most 8 bit bigger games were ported like this and the spectrum was always the loser in the game. Graphically the spectrum was always challenged. But there were some games that were done properly and looked good (I’m thinking of the dizzy games as an example).