Notice that he, of course, does not list any of those “policies” that he’s “read”.
Notice that he, of course, does not list any of those “policies” that he’s “read”.
without there being some clear breach of contract and the possibility to clear things up.
Sounds like that’s exactly what happened?
I don’t think people are losing their shit or anything. It’s an annoyance that leaves a bad taste in some peoples mouth knowing that every other geolocation can just install it like any other app. That’s a fair complaint.
Where are you seeing people getting angry about the price and not the principle?
Well no, because that’s not what “anti” means.
And one can absolutely use NixOS without using flakes, whether they’re marked experimental or not. They’re simply a way to make inputs declarative, rather than the nix-channel method which is imperative.
So there’s no “disagreement” here either.
Because I’m pretty active in the Nix community and have never seen a single anti-flakes comment anywhere. Plenty of people advocating for flakes, and those who don’t use or understand flakes. But never anyone who actively dislikes them.
Oh, that’s easy – that’s utter bullshit. Article is generous, this is a blog post.
They really should be moved out of that category soon. They’ve been so fully embraced and used by the community that they’re effectively standard now.
Jumped back into Yoshi’s Island recently. So good.
But if we’re talking about price, we’re comparing it with other, similar games made using today’s tools and engines.
And there’s simply no way it takes the same time to build that from scratch, than to build it using an existing game as a reference.
You more or less described what goes into making a game in general. They’d be doing that, plus all the work that goes into writing the story from scratch, designing characters from scratch, designing levels from scratch, etc.
There’s simply no way it’s same amount of work to remake a game as it is to make a similar one from scratch. It’s just basic logic.
It’s not like it was any easier than making a game from scratch
Not sure I follow. How does having reference art, an already finished story, completed level designs, etc. not make it easier than starting from scratch?
Who’s plugging their iPhone into a computer to transfer things?
Ouch
That was a great read, thanks for sharing!