Damn, that does look a lot better.
Damn, that does look a lot better.
PlayStation was less of a bitch to develop for, too. Once Sega fucked the US launch, it was over for the Saturn. Nobody was going to try learning to wrangle two CPUs, a 2D background-drawer and a 2D sprite-drawer that had its arm twisted into becoming a 3D quadrangle renderer when the market wasn’t there for it.
Really, the only reason anyone collects for the Saturn is that it actually did pretty respectably in Japan on account of being the best 2D machine of the generation and actually having a competent launch strategy over there. Arcade ports, JRPGs and platformers are most of the Saturn’s stand-out titles. Ironically, the Nintendo 64 with its “3D-or-bust” attitude didn’t do well at all in Japan despite a respectable second place in worldwide performance.
The Sega Saturn did a lot worse than the PlayStation outside of Japan, even compared to the Nintendo 64 - only about 2 million Saturns are thought to have been sold in the United States. And over time the disc drives have been failing on them from age. Doesn’t help that Sega stopped making Saturns back in early 1998, long before the Nintendo 64 (2002) and original PlayStation (2006) were discontinued.
Combine that with the ever-growing retro gaming hobby/bubble, and now a lot of the working ones are, by this point, in the hands of enthusiasts of the system who don’t really intend to sell, or collectors who would want a lot of money for them.
Sweet little beans, like jelly.
Kbin user here, why are beans everywhere?
Killing two people who are both destined to die in the very near future to save one who will live for a considerably longer period and save a greater number of lives would be the right thing to do from a utilitarian standpoint. Tuvix, meanwhile, is a healthy being who was competent to discharge his duties and posed no threat.
Consequently, while there is an argument to be made that killing one person to revive two others is a net benefit, the burden of suffering on that one person is extreme, and whether or not it is outweighed by the positive nature of the two others returning to live is very much a matter of individual outlook.
It is also worth noting that Tuvok and Neelix as they existed before could be considered “already dead” as a result of their combination into a single entity. Thus you could argue that what actually happened is that Tuvix “died” so that clones of the deceased Tuvok and Neelix could be created from him. Admittedly this is a shaky argument given the whole “do transporters actually kill people in-universe” thing.
I would have to assume that credits are a largely bureaucratic unit of account that most Federation citizens will never work with or even hear about, but are used by internal departments of the Federation as a means of budgeting the capacity of things like transport ships, industrial replication facilities and shipyards.
This also allows them to function as a de facto currency for trade with outside powers who have achieved warp travel but aren’t yet in a post-scarcity state, or as a way of managing resource usage at the edges of Federation space where infrastructure is still developing and resources need to be priorities for that development.
Basically, the Federation doesn’t have “money” as an everyday societal phenomenon, but it does retain the economic capacity to issue something usable as currency when the situation calls for it such as during periods of scarcity (whether localised or across the Federation) or when conducting trade with non-Federation entities such as the Ferengi.
I mean, gold is pretty abundant in space and presumably not that difficult to replicate.
The undocked Switch is in the same ballpark for raw power as the 360 and PS3, so as long as they’ve managed to sufficiently unfuck the game’s nightmare spaghetti code, should be just fine.