The one I remember is he sat down on the subway, opened up a video, and the video stayed at the station when the train pulled away.
The one I remember is he sat down on the subway, opened up a video, and the video stayed at the station when the train pulled away.
It also has a number of core problems as a face computer.
As Casey Neistat’s review video showed: you can’t use the thing on transit or even walking down the street. Any open windows stay in the physical location you opened them.
Best project Ive worked on, we went and implemented a scrict code standard, based on the code standard that a firm that contracted my team to do the work had.
Worked perfectly. Beautiful, maintainable code. Still used today without major reworks, doesnt need it. Front end got several major updates, but the back end uses what is now called microservice architecture, and we implemented it long before the phrase was common.
Got the opportunity to go back to it this year. Devs with the 2nd firm not only ignored all of the documentation we put out, they ignored their own coding standards document.
Eh its in a really good place right now. They’ve added a bunch of ways to get archon shards and even some new attempts at an endgame
Yeah, 2k4 was it’s own thing. Also the collectors edition had a set of video tutorials on how to create and modify models in the free version of Maya. As well as how to add them to the game in the unreal editor.
It was probably shelved because the company they contracted UT2k3 and UT2k4 out to is now Digital Extremes.
Yes, I’ve been doing this for years. It’s great for both code readability as well as debugging.