• 0 Posts
  • 15 Comments
Joined 2 years ago
cake
Cake day: June 17th, 2023

help-circle



  • kaffiene@lemmy.worldtoRust@programming.devLeaving Rust gamedev after 3 years
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    8 months ago

    Yeah it’s sad that I just want to get stuff done and use the tools that are actually good at that. Point me to great Rust gamedev tools that are actually getting used to ship great games and I’ll give them a go. I think criticising people who raise valid issues about Rust in a context where it has no cut through and no depth says more about you, frankly. Programming languages aren’t all good at everything and that’s not a personal slight on you or the Rust communiry




  • I’ve worked in game dev so I get the point about iteration. It’s not about doing proper reactors - it’s about quick hacks to try something out. When your hack is good, then you do it properly - or maybe not at all if the hack works.

    The respondents here are acting like code must be at all times provably correct and and Rust is great because it helps with that. That is indeed very cool but it’s SLOW when you need quick iteration. It’s not that you need to quickly iterate the code per so, it’s usually the game experience you’re iterating and that doesn’t actually NEED code to be perfect or even good.


  • I agree with you about the tradeoffs that C# and Java make to gain ease of use at the cost of memory use. In a lot of cases that’s a fine tradeoff. It doesn’t matter much too me whether an indy game needs a little more memory. I’ll also agree that C is going to be less safe than Rust (and Java, C#). But I still think it’s an easy language to iterate in. It’s a very simple language.