@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
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@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
@JonDorfman, I did a quick online search for Nintendo’s JoyCon patents, and interestingly found a US one from 2023 (2020 in Japan) about what looks Hall effect analogue sticks:
https://patents.google.com/patent/US20230280850A1/
@JonDorfman I wonder how they would do that while also not violating patents on JoyCons that I suppose Nintendo has.
I have not checked, but would be surprised if they do not.
@JonDorfman, what legal challenges?
@slimerancher, de gustibus, I guess :) @TORFdot0
@TORFdot0, Phantom is the best character in _any_ Mario game IMHO :blobaww: @slimerancher
@StarServal, you mean patents (not copyright), since it is about inventions.
And there is at least one hall effect controller patent that already expired. It is from 1988, so hall effect joysticks are not a new thing at all.
@arsenics, Yahzee had a review of it, if you’re interested:
https://www.youtube.com/watch?v=rW32ml-OLxY
@Squirrel, there is a demo, if you’re interested.
@slimerancher, dunno about Tetris 99, but I totally switched to Tetris Effect and love it. That one is still very alive online.
@CosmicSploogeDrizzle, that just made it more interesting to me.
In the video it seemed like Sonic moved differently than in the classic 2D games.
@picandocodigo, gameplay-wise seems like inverse Fight’n’Rage. That one was a very fighting/combo-inspired beat’em’up, while this looks more like a beat’em’up-inspired fighting game.
@slimerancher