Discovery did emotional payoff for characters it never used all the time. Or like, emotional payoff was a sign that they were about to get used the first time. Discovery really wore it’s emotional payoff on its sleeve.
Discovery did emotional payoff for characters it never used all the time. Or like, emotional payoff was a sign that they were about to get used the first time. Discovery really wore it’s emotional payoff on its sleeve.
Sisko wore three uniforms over the course of ds9, I think since he started the pilot wearing the tng style uni then they changed to the first contact uniforms. Picard also picked up a special jacket later on in TNG
Because bits of culture like games can lack cultural equivalence even in the most similar example. And because Nintendo is so bad at being the stewards of this culture that the best way to experience it is only possible illegally.
And you can argue that it’s not Nintendo’s job to be a steward of cultural artifacts, but they are indeed cultural artifacts whether Nintendo treats them that way or not and good stewards will find their way to it.
Then, in my opinion, the moral choice for how to consume the content is via its best steward. If that choice results in less money being put back into the development of similar artifacts maybe the developer needs less power (money) with which to shape the cultural landscape.
I agree that this was a great episode. The relationship between the leader and his backward aide was done beautifully and it was really poignant how the aide got his way by proving he’s a jackass.
In zero mission it’s more of a suggestion. There’s a non-glitch Ridley before kraid route iirc.