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Joined 2 years ago
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Cake day: June 10th, 2023

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  • They’ll get it down eventually.

    But if you look seriously at the space, the price is aggressive for what it is. You’re not getting a dumb display that’s close for $2k. And the passthrough is insane and completely unmatched. There was a tiny bit of video noise, and it marginally removes your sense of the depth of the environment, but except for the fact that you have a display strapped to your face you could almost completely ignore that it’s not the real world. Add the M2 chip and how powerful ARKit is and it’s really a lot of tech for $3500.

    $3500 is a lot. It’s perfectly reasonable to wait, especially when it needs to be in developers’ hands before the app ecosystem that really leverages what it can do really gets built out. But the “Apple tax” if they weren’t sincerely trying to make it as affordable as possible (within their requirement of actually being good enough to constitute AR) is probably $5K plus.






  • Ignoring that Apple’s chips as laptop flagships have pretty much singlehandedly changed the perception on their viability for actual computers, how much of ARM’s work are they actually using?

    They design their own chips that are meaningfully ahead of ARM’s. I understand that their contract allows them pretty broad access to IP, but are we sure they’d be that much worse off (especially compared to ARM) if this deal wasn’t signed and Apple put the investment into a different instruction set?

    Hell, they built most of the smartphone and tablet market. Are we sure ARM would even be relevant without Apple’s weight?



  • It doesn’t matter that very few devices connect. That’s the only reason they have to volume to be affordable at all.

    If you took the total cost of having satellite coverage available and divided by the amount of satellite assisted rescues needed per year, the amount that a satellite company would need to charge just to break even would absolutely be thousands. Satellites are expensive. Rescues are rare.

    The only reason it’s able to be something regular people can pay is because there are hundreds or thousands of people who don’t ever use it paying into the pot. Without those people, the economics don’t work. “Unlimited SOS” isn’t any impact to the network at all, because frivolous use gets punished by other people.

    Apple being able to get you literally any discount at all is already a value add. (And they’ve completely footed the bill so far).







  • Proper security requires some level of intrusiveness if you want functionality as well. It’s not possible to meet varying levels of required tradeoffs for different use cases without asking for informed consent to access restricted information or functionality with some regularity.

    Granularity is a good thing. Making users notice privacy violations is a good thing. Windows giving a generic “can this program make changes?” dialogue to every installation whether it’s extremely simple or basically a rootkit monitoring every process and memory access is a terrible, extremely insecure approach.






  • My understanding is that Valve is paying a good bit of money to CodeWeavers to make Proton a thing.

    Yes, it’s an investment they obviously benefit from, but if they had wanted to make their investment in a closed source proprietary solution instead, they could have done so. They chose a partnership with CodeWeavers as an open source project that advances gaming as a whole.

    Again, yes, they benefit from advancing gaming. But they have the market share and cash reserves where they could have chosen to do so in a way that benefited themselves at the expense of everyone else, and chose to do so in a broadly beneficial way instead. That deserves recognition.