Can’t watch right now, but I know Metroid’s music sounds a lot better on the Famicom Disk System version.
The famous item fanfare used in all the series is barely recognizable on a NES because it’s lacking a key sound channel.
Can’t watch right now, but I know Metroid’s music sounds a lot better on the Famicom Disk System version.
The famous item fanfare used in all the series is barely recognizable on a NES because it’s lacking a key sound channel.
Don’t care about emulation performance, it’s apple and oranges. Lots of games more impressive than Bloodstained have been adapted successfully to the Switch. Compromises exist but they don’t include making them almost unplayable.
Anyway, regarding why Bloodstained specifically should have been easier on Switch than Wii U, it’s not only about the Switch being more powerful or a more modern architecture than a Wii U or a Vita (though it is).
It’s also that the version of unreal engine (4) they were developing the game on wasn’t even officially supported on the Wii U. They made a point in their crowdfunding campaign that they were enlisting the help of Armature, former Retro Studios Devs with experience in porting. They needed them to do the necessary development to adapt a UE4 game to Wii U. Back then Armature were even proposing to release their work once done for other studios wanting to do the same.
Development went longer than expected, Wii U was a big commercial failure and its life was cut short, so I can see why they cancelled that and went to Switch instead. But UE4 is officially and fully supported on Switch, so that barrier didn’t exist anymore.
I played both versions and I really don’t know how you got that impression. Both were rough at times (Korok forest being the worst of the worst) but Switch was always a bit smoother and loaded a lot faster.
See also MK8 Vs MK8D or any of the Wii U to Switch ports. I know first-hand, I had those.
They originally said they were developing it for PS Vita and Wii U. Switch should have been a good deal easier.
Also, Metroid Dread exists.
I gave up on the switch version too. Unplayable at times, made barely enjoyable by the long screen transitions and fear of a crash the rest of it.
I waited for a sale and got it from Gog.
That game was the last straw in making me swear I’m never backing a crowdfunded game again.
If only closing it would protect the screen of an OG 3DS…
Without screen protection you’d end up with scratches of two vertical lines and a perfect circle on the upper screen, the imprint of the lower screen border and stick.
It’s not really streaming, though you need an active Nintendo Switch Online subscription to play them. Each emulated platform has its own downloadable app with all available games.
Basic subscription lets you play NES, SNES, Game Boy (original and color). More expensive NSO+ has N64, megadrive/genesis, GBA.
However after the Wii virtual console, most big third parties have since realized they can sell their old stuff themselves as remakes or collections, so the available library is very lacking in non-Nintendo stuff. Capcom, Namco, Konami, Square Enix are barely there.
However for Nintendo games and a few other good surprises, it’s cool. I mean I get (sort of) free Puyo Puyo Tsu, so, nice.
It’s great. GBA Mario Vs Donkey Kong (the one that just got a switch remake) was a straight follow-up to this game, with the same moves and puzzle-platform style.
Oh shit, Talarico and friends are still pretending Amico will be a thing, but now they won’t even own the brand they were supposed to resurrect anymore.
Amazing they can keep that show going on. I guess they can still pretend people who left a decade ago are still working for them.
You know how high was MK8D in last month’s top e-shop downloads? Third.
I don’t think it ever dropped below fifth (and even that only for months with a bunch of huge releases) and it’s been very often first or second.
I love the game, but I just don’t understand how this is possible. Like, at some point, everyone mildly interested in getting it should have it…?
Link’s Awakening (especially the first GB version) is an amazing feat.
They could have made it simple, but they didn’t, they extracted the essence of a Link to the Past (which was really the game that, if not invented, really codified the whole series) and they reproduced the experience as faithfully as they could on an incredibly limited device, just two years after it.
Also, it’s fun, creative as fuck, and has great dungeon design.
This one was weird, kinda stuck between very dated SNES gameplay rules and a few new F-Zero X mechanics. Not that great honestly.
GP Legend was way better, despite story being butchered to fit the equally butchered anime adaptation. Mechanically, it was a blast to play.
I know there’s a third one on GBA (Climax), but I barely played it. It was late in the GBA’s life, never got an international release and when I tried it didn’t emulate very well. A shame, it looked good too.
deleted by creator
Define “SEGA game”, because on a technicality I’m going to choose the Bayonetta series.
Sure, it probably didn’t help.
Though I kinda think their main problem is that it must be freaking hard for a Sonic fan to sort out whatever new game will be good, mediocre or unplayable shit. That licence has been all over the place for decades. That can’t help sales in the long term.
I don’t think you can go wrong with any mainline Mario. Some are a bit rough over the edges (looking at you Sunshine), but they’re all fun. Sonic though? What should we expect for the next one, Sonic Superstars or freaking Sonic Forces?
I bought it and I am really enjoying it. Not sure if you got to that point yet since then, but it seems that yes, most of the stuff you bring back is just for selling and getting town resources.
However, there are lots of “research” quests that may require one item or another. Those unlock new quests and items. So I think that’s the main reason for not selling everything every time (probably not worth keeping stashes of stuff if you don’t know yet whether you’ll need them though).
There are also special items that you need to give to specific characters, but those aren’t sellable to begin with.
Well I bought it and did a few runs already, unlocked magic, archery, a few buildings, a second area. And at this point, I agree, it is pretty good.
It clearly has very slay the spire-like mechanics with called enemy attacks and very similar stats and effects, but with the crazy item interactions it plays almost like a puzzle game, and that works very well.
Saw that on the Nintendo indie showcase. It looks cool. Is it? Has someone here played it?
I wouldn’t say no to a good deckbuilder kind of thing with decent replayability.
Apparently it’s used for a video game adaptation of the “game of life” boardgame.
I wonder what kind of output the roulette is mapped to, and whether you could use it as some absurd control scheme for any game.
To be fair, Nintendo 3DS shells aren’t exactly very high quality either.
I have an original Majora n3DS XL. After a few months, the golden paint started disappearing around the borders, where my palm/fingers would rest.
To their credit, I could get a free replacement shell (with the right colour and pattern) from customer service when I asked about it. But after this I just resorted to using a clear rubber outer case to keep the paint from rubbing off again.