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Joined 2 years ago
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Cake day: June 5th, 2023

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  • Aeon’s End and Deep Rock Galactic immediately come to mind here. Both are great games, but the instructions are terrible.

    AE somehow manages to extend fairly simple rules into very long paragraphs, making it seem way more complicated than it is in practice.

    DRG lacks icons for most effects, which decreases readability. It’s also sorted in a way I can never look something up quickly without reading entire pages to find the relevant paragraph, with some explanations being in the scenario book instead to make it worse.


  • Had some friends over on Saturday and played a bunch.

    Taverns of Tiefenthal is pretty good, although I think noone really had a good grasp of tracking points. We played the base game (module 1) only, looking forward to the advanced modules.

    Then we went for a classic round of Betrayal at Baldur’s Gate and got really lucky on the survivor side in terms of both stats and locations. Which is a pretty common thing in this game, I guess.

    We ended with a round of Aeon’s End, which started off extremely brutal (the keep was down to 13/30 HP after 3 turns or so), but was fine as we got into the mid and late game.



  • Fully agree.

    The dice game completely eliminates the early game of everyone just hiding, waiting. You have to start shooting if the dice say so. You can stall a bit by immediately giving someone a beer after sitting them, but there’s more shooting than beer on the dice. Also, the arrow mechanic puts a timer on everyone’s head.

    Finally, something has to be said for the dice themselves: they are super heavy and hit the table with an audible Bang! which is really neat.