Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.
Like Communism.
Founder and lead developer at Overclocked Abacus Games
Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.
Like Communism.
When the PS1 was current anything 2D was considered retro.
The 8-bit computer line. Those things were massively ahead of their time.
Looks like a fish, moves like a fish, steers like a cow.
Yeah, that’s more of a Star Wars thing.
Why would you throw a shoe at a pie?
I mean, the NX-01 did have a harpoon.
She has to call battle stations because the Enterprise doesn’t have seatbelts.
Look at all these little things!
Yeah, it’s like the transporters. They were originally made due to the limitations of making a TV show (budget didn’t allow a landing sequence every episode) but they’ve become an established part of the universe now.
It seems his skin was sweet as mango
When last I held him to my breast
But now we dance this grim fandango
And will four years before we rest.
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Now there’s a name that would never become controversial!
We’ve gone back in time to season 2!
More like it’ll piss off the people who know that the delta didn’t become the symbol of all of Starfleet until after Kirk’s five-year mission. During TOS every ship had its own symbol.
It wasn’t all of their demo discs. Their early issues didn’t have him.
It’s an interesting video, I suppose more so if you didn’t experience game history in real time like those of us who did. No one ever thought Half-Life looked real. But wow, if you experienced games starting with text only and colored squares like I did, each new capability was incredible.
Nobody thought that it looked real, but people were impressed that it could represent reality. Five years before Half Life the most cutting-edge FPS couldn’t do slanted floors or have one room on top of another, and every enemy was a 2D sprite shown from eight different angles. Two years before Half Life the cutting edge was the muddy brown abstract fantasy environments of Quake. There’d been attempts to represent realistic environments in Build-engine games, but they had their own sets of limitations. Half Life was one of the first times that we had a 3D game where things just looked like the things they looked like. You’d never mistake them for the real thing, but you could easily tell at a glance what they were supposed to be, which wasn’t the case only a short time before.
“Our reality may be very much like theirs, and all this might just be an elaborate simulation, running inside a little device sitting on someone’s table.”
They both had great first series/trilogies, kinda shitty follow-ups more than a decade later, and J. J. Abrams then hammered the final nails into both franchises in the 21st century.
No, but he threatened to melt Marty McFly’s dad’s brains, and Marty later went on to show off his Wild Gunman skills to Frodo.
Then look at the Saturn 3D pad and the Dempa XE-1 AP to see the full lineage.