VeeSilverball@kbin.socialtoRetroGaming@lemmy.world•Old games with interesting perspective switches were neat.
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1 year agoMy favorite example of “weird camera” is Journey to the Planets. It’s an Atari 800 game with graphics that are more 2600-esque. It’s mostly side view, but the proportions are abstract, like a child’s drawing: the spaceship is about 1/3rd the size of the player sprite, but then as you lift off it shows zoomed out terrain and the sprite is the same size. The game is based around solving adventure game puzzles with objects that are mostly just glowing rectangles, but your way of interacting with the puzzles involves a lot of shooting. Even though there’s so little detail, every room feels “hand-crafted”.
I’m pretty sure the game permanently altered my sense of aesthetics.
To me, a big difference is in the lengthy prelude, which follows the model of TOS, just with an updated production. First the synths layered with strings, which are very 80’s wonder-music(it could be right out of the score for Flight of the Navigator or The Goonies) and then the french horns come in playing a round, which adds a Wagnerian element.
The percussive “march music” elements quoting TMP are subdued in TNG’s arrangement - it’s a less compressed, “punchy” sound, and I believe the mic has been set farther back or they’ve EQ’d out some higher frequencies. Those decisions, plus a few choices of instrumentation like the harp glissandos, tone down the bombastic energy and add a gliding, romantic quality. Again, more like TOS, but updated.