Ah I see the title of this game falls in the Amnesia: Dark Descent category of titles.
Ah I see the title of this game falls in the Amnesia: Dark Descent category of titles.
Alright, so it’s a good reason, but in this case it’s not optimally executed.
It’s probably to force you into being creative with the games mechanics. Which is not a good reason.
Then again, designers are expensive
That’s because designers can make you exactly what you want. Really good designers can make you what you didn’t even know you wanted because they can ask the right questions to guide you through a process.
Getting into tableau/engine builders games. Any recommendations?
Hive Pocket is beachproof, small, easy to learn but hard to master, and a lot of fun :)
Seconding Perudo. It’s brilliant fun.
@NightOwl This is the one.
The true way is modular shelving so you are eable to store them horizontally but each has their own shelf so you can take them out easily and no stress is on the bottom boxes.
It’ll probably involve some form of AR/VR.
It’s fun and a pretty good incentive to move about. That said, we were pretty bored with the included songs and to have access to all the songs you have to get a monthly subscription which was a bit too much for something that’s just fun.
Hey there, just a friendly correction: in this case, it’s cue (a signal to speak or do something), not queue (a line for waiting)