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Cake day: July 2nd, 2023

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  • I mean, the rest of us have had proper VR headsets for ten years. Lots of “normal” people in VR now. Mixed reality headsets barely get in the way of socializing with other people in your room, while adding socializing with people not in your room.

    It’s about the same as socializing with someone watching TV or playing a videogame on a TV or computer monitor. Even without seeing their game/app/document/show it’s pretty easy to determine on sight if they are currently too engaged to properly hold a conversation.

    Doing work in VR is about the same as outside of VR, but with the possibility for less distractions and a more organized work area. There are no longer any tradeoffs in modern headsets now that they rival the clarity of a comfortably positioned monitor or TV. And can display many such virtual screens wherever you want them to be.

    But, those possibilities don’t mean you -have to- shut yourself off, how much you want to be distracted by outside stuff is entirely up to you and the people around you. If you prefer to be interrupted, as many people with family do, it’s just as possible to keep your work space contained to a single screen and to work with the outside world pouring in at all times.

    As for gaming, you have every option. You don’t have to only play games where you are physically partaking in the adventure. But you have the option to when it’s the right kind of gaming for that situation. You also have the option of sitting on your living room recliner with the rest of the family watching TV or a movie or playing a game, and you have an additional virtual screen beside the real TV with your work or game or different TV show on it. And with non-apple headsets, each member of your family can financially reasonably have the same option. One family shared screen to socialize with, and one personal screen. And before you ask, yes there are parental controls for VR headsets.

    While the minimum age for VR has legally been 13 for most of the past 10 years, it has recently reduced to 10. Though many people started their kids as early as 4-5 years old, and those kids are perfectly healthy teenagers now. As with all other digital content, it’s best to know what they are actually doing in VR. You have a range of options all the way down to literally seeing the video feed of their headset in real time, or as minimally invasive as just seeing what programs they are launching/playing. For younger kids, it’s best to not play anything online. Not only for them, but for the rest of us, lol.

    And for people that have been in VR 8 hours a day for 10 years now, there have been no negative health issues. And actually compared to people who spend 8 hours a day watching TV or playing traditional videogames on a screen, the VR users are significantly better off on average. While that is only the extreme of 8 hours a day, it illustrates the point most effectively. Spending less time doing any is generally better, but the subset of VR players that spend most of their time in active games were better off than the average person that spent less time doing any. Because obviously just sitting for long periods of time is the main problem. But there were no detriments to vision in the VR players, which makes sense as, if anything it is again possible to be more healthy to our eyes in VR than staring at any other screen.



  • Tarquinn2049@lemmy.worldtoNintendo@lemmy.worldSuper Mario RPG - Review MegaThread
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    1 year ago

    Well the work in some areas was a bit lighter, but the work in many other areas was notably heavier. The newer graphics and sound would have taken much more man hours than the originals, even given the advance in tech tools over the time. Games used to be made alot faster with much smaller teams back then.

    And all the polish and finishing work necessary to make sure the remake captures the same feel as the original despite being completely different fundamentally can’t be understated. When a game is made for the first time, it doesn’t have to be exactly one specific way. You have a reference to work from both originally and with a remake, but accuracy to the reference is much less demanding for an original game.


  • They reworked and looked over all the existing content. And added lots of little changes here and there. They redid all the graphics, and added little changes here and there. They looked at all the mechanics, and added little changes here and there. If you don’t think going back into old code and either trying to add new code to it or rewriting it all from scratch in a modern style adds up to as much work as writing it in the first place… I mean there is a very good reason most companies don’t update something unless it was originally made to be updated and we’ll documented, or the original coder(s) are still on hand to dig back in and figure out what creative solutions to problems they had to figure out out how that crazy code even still ended up working… Believe me, it was just as much work as making the game the first time.



  • As someone who will not only love to play this, but also wants to encourage more of this in the future, I am very ok with paying full price. It’s not like it was any easier than making a game from scratch, and given the number of people saying they won’t be buying it, we can assume there was just as much risk as a new ip would have. So I don’t see why -not- full price.

    Sure I’ve already played the game 5 times, but I was gonna keep doing that. And now it’ll be better the rest of the times.



  • The Moraff adventure games. Moraffs World and Moraffs Dungeons of the Unforgiven.

    Also Castle of the Winds.

    It’s either tough or impossible to get purchased copies of any of them now, but that means there are sites willing to host the full unlocked versions of them now. As far as I know, the creators of both are still alive though. So I suppose if you tried really hard you might still be able to get money to them.

    In both cases they were games I played when I was a kid and they stood out as games I wanted to come back to when I was less bad at stuff. And in both cases I did, and little me was right.