PhilipJFry

German, Dad, GM for D&D and Pathfinder, Mini Painter, 3D Printer, ADHD - he/him

  • 2 Posts
  • 25 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • I’m not sure what is exactly the reasons you don’t play it. Is your partner no interested in the game? If so, why? Depending on the reason such as it is intimidating, it might take too long, cba to learn a new game right now, wants to play a different game etc. a different approach could work.

    One general thing that has worked for me is to just put it on the table. On a free evening where both of you have no plans when the question comes up what you want to do today just say. ‘I’ll take another look at mage wars arena.’ this way they can’t say no. Because it’s just your plan. You didn’t ask to play. Now if they show interest you can ask if they want to join in. Or they might ask themselves.

    Thing is no matter the reaction in the designated time you put the game up, prepare everything, read up some rules etc. Usually my partner would come over and see what I was doing and eventually join on. Everything is already ready to play after all. And if not I’d maybe play vs myself for a turn or two and eventually ask if they wanna join in. If even then it is a no then it won’t becomes a yes and I’d ask friends to play the game next time.



  • People taking it too seriously are one thing. Another is people not taking games seriously at all. As in they just come to chat and barely engage with the game and won’t learn the rules even after multiple times playing. They will also be super lax with the rules and basically do whatever.

    The worst offenders are the ones who are super lax with the rules, taking back turns etc, unless it is against themselves. Maybe I just had some bad luck. My current board games group is super fun though.

    As for games I dislike games where the good choices are too obvious. It doesn’t have to be heavy to achieve that imo. But it has to have a minimum of complexity for me to enjoy it.




  • I agree. Strength is pretty valuable as it is important for combat maneuvers such as grappling, jumping etc. Also if you track carry weight it is more important.

    Dex is imo not OP in Pathfinder due to how armor works. Dnd it is the so called God Stat.

    Con is strong. Who does not like HP?

    Intelligence and Charisma I can see being regarded as weaker. Both don’t have a save attached and are only directly important if your class needs it. However if the GM, adventure or players put any emphasis on recall knowledge and lore or social encounters being important this fixes itself. Int also gains a buff if languages are important in your adventure or world.

    Lastly I think wisdom might be a bit strong. Perception is very powerful and it is the default initiative Stat. Also Wil saves. Mechanically very strong. Perception is also used for what dnd calls insight or sense motive. And survival can, depending on setting, be an important skill of not. But I think the imbalance isn’t too horrific and imo I wouldn’t go as far as change the system too much for it. And initiative can be shifted to other skills by being smart which fixes a lot.