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Joined 2 years ago
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Cake day: June 11th, 2023

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  • I don’t mind about some minor cloth added, but it does kinda meh because perspectives. ( say for the bunny suit, if I can only pick one change to revert back I’d pick to remove extra cloth that covers more butt, not the cleavage part. Also once they release the PC version people are gonna mod it anyway unless they remain sony exclusive for extended period of time. )

    Yes, I’ve played HD2 but are kinda drifting away from it as I don’t see something more exciting or new. ST:E does require more team work and I like the new class variety as well. But it’s still very rough in current state, and not as “fun” for people that prefer casual hoard shooter. (cause you have to do all those “other” things on top of shooting the bugs. ) I do thing it’s heading into a good direction though, hope the devs keep pushing some boundaries.


  • Stellar Blade: It’s actually quite nice action play wise after I played the demo. And you get some eye candy + Nier style story plot I assume.

    Starship Troopers: Extermination: The new 0.7 update gives something interesting to play with multiple classes, and ways to bring weapon to different class. I am having fun with it even though the overall jank/bug/balance and issues. Grinding class unlock only take about maybe 7-10 matches depending on your class of choice and game mode. And support class are actually quite important, missions success or fail pretty much relies on the classes to do their job. I wish they have more maps and game mode + more bug types to come before I got bore with it again.


  • It’s really similar to traditional DnD RPG but with some extra quality of life built.

    • you no longer needs to press stat roll for hours to get the stat you want. It’s a bit more modernized but use the 5e rules(I am not familiar, just read it from others’ comment)
    • the opening(I am about 4~5 hours in early access content wise) and think the pace is actually quite good. party size is 4 instead of 6 in older games.
    • there could be more QoL change to the camera operation as currently there is only limited freedom when you operate the camera around. I understand that you can venture out of visible area(so you can’t peak into area you haven’t get close enough yet), but lack of free looking sometimes make navigation around tight corridor/cave area with multiple levels a bit tricky. (they can probably allow free look but use fog of war type to block/masking out intractable/enemies)
    • That said, even in the early area, there might be some glitches for events, how the game loading stuff, schedule tasks in weird order. ie. in one of the main sequence, it loads the map and play cinematic at same time, BUT, the map finish loading first and you see the “result” of the cinematic before it cuts in and started playing. So definitely don’t expect it to be bug free, especially with the scale mentioned in the press.
    • It’s probably gonna burn you quite a bit of time before you get comfortable with the system, I don’t know how far into the game to allow you respec the character( it was mentioned by larian to be a feature but didn’t know how it would be implemented), so you might play some hours and decide to restart if the respec feature is only available mid/late game to have a smoother run or challenge higher difficulty.
    • some of the keywords or system might be a bit confusing but fortunately there is wiki for BG3 already form years of early access.(which also mean it may or may not be out of date because of the patches)

    I think overall I can look past the short coming and enjoy the game so far, no annoying crash or very flow breaking stuff. You do need to save frequently cause the auto save spot could be far apart. Best to save before you run into group of dots on your map AND after you finish a bit fight + short resting. The reason for this is this game does have trigger zone and you can’t save during force triggered conversation/combat. If you forgot to rest it could put you into serious disadvantage(cause the high damage output spell or special skills are locked behind consumable points which only refresh after a long rest, and some events might be time relevant, so you have to weight your risk for proceed without rest and more rest but make your schedule tighter.(judging from a bit of search, it’s event related, if you trigger a start of event but then go do other stuff the event will resolve itself even if you did nothing and long rest.)



  • Well that’s Nintendo for you. I got disappointed by the Yoshi and Kirby going kindergarten level difficulty, so I haven’t buy any sequal on switch. It looks cute and have nice mechanism, and maybe some harder extra level that’s not required for completion dotted around. But it’s not enough, like even little big planet have more variety of difficulty than wiiu/switch Yoshi/Kirby. And LBP isn’t a hard game to begin with.

    Cute and hard game with proper progression is how you curate a new generation of players. Cause they ain’t playing gore flying hack-and-slash from 5yo.



  • I haven’t finished TOTK yet and I feel the same. It’s a good sandbox game of zonai tech, but IMO it’s not a good “Zelda” game. I know people might argue that traditional approach of dungeon puzzle or boss design makes it too “linear” or not exploring the creativity of player. Basically, designer designed how a puzzle or boss should be dealt with. BUT, at least it was done in a meaningful way that you learn along the way of different mechanism and how older Zelda shine.

    I will probably try finished all the shrines and story and put it away. Since the side quests I run into so far are mostly copy paste side quests. (photo quests I will probably do them all if I can find them. I like photo quests)




  • My usage of switch decreases over the time since launch, despite usually there are 1~2 titles per year I would buy. (Last 2 games I bought was TOTK and Bayonetta 3. )

    The most engaging game is Monster Hunter Rise + expansion because I am a MH series fan. The 2nd in place would be Mario Odyssey. I’m on slow burn with TOTK but since there are so many little things that are similar to BotW, I don’t really feel the urge to progress that much. Pretty much all the other games only occupy me for about 10~30hrs max. (BotW was a bit over 100h to 100% all shrines/side quests then feel really burned out, I did not bother max inventory or Korok seeds.) In comparison, God of War:Ragnarok, Horizon Zero Dawn series, Elden Ring/Sekiro easily push over that 100h threshold without feeling too repetitive.

    I feel that TOTK could really benefit to have an actual sandbox mode after you clear the story + all shrines. Unlimited resource for crafting and respawn mobs and bosses every night to make the game last longer. Cause even duping resource just to feel more less constrained in creating stuff still feel like wasting time.

    So what other games I’d like to see that aren’t open world + gimmicks on switch? I think another good Mario would be nice to have, even a 2D one is fine. There really isn’t any good 2D or 3D platformer with good quality mechanism.