It’s certainly a puzzling design… but I guess it did its job. We’re still here talking about it!
…that said, I don’t know a darn thing about the actual game…
Thought to have been an ordinary falling star.
It’s certainly a puzzling design… but I guess it did its job. We’re still here talking about it!
…that said, I don’t know a darn thing about the actual game…
I dunno about this. 1995 games were considered retro in 2005.
Yeah, the unfortunate downside to the Fallout games is that it gives you a wide variety of potential character builds, but unless you’re somewhat proficient in combat, your odds of survival are slim. Which, I suppose, would be accurate to a real-life post-apocalypse scenario
Jazz is the DOS Game Club game of the month in August, which is exciting! Been waiting for them to cover it ever since it launched.
Fallout. Astonishing bit of work. I wish there were more isometric RPGs of that style.
I understand that changes like this were to do with the rental market, which was much bigger in the US compared to Japan; the idea being that if you made your game stupidly difficult but still reasonably compelling, people would just keep renting it until they finally beat it. Pretty cheeky move.