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Cake day: August 14th, 2023

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  • I feel a lot of advice here is trying to push the learning envelope without considering fun & the learning experience. This is for an 8 yr old, and I’m seeing suggestions that would seriously challenge high schoolers, college students, and even some software engineers in industry I’ve encountered.

    For the software aspects of programming, I would suggest looking at programming(-esque) games and web browser programming environments. Here’s a solid short list, vaguely sorted from “proramming-esque” to “actual programming”:

    • https://upperstory.com/turingtumble/ - A physical algorithmic marble and lever puzzle “board game”. Great (and designed for?) for kids. Not programming.
    • Factorio - A factory-building game that “feels” a lot like software development. Not programming.
    • Opus Magnum - mechanical puzzle game by Zachtronics, build algorithmic “molecule-building machines”. Not programming.
    • <Any other game by Zachtronics> - varies from “not-programming” to “contains programming”. Can get pretty difficult sometimes.
    • Human Resource Machine - Programming puzzle game using assembly-like language. Later stages are challenging.
    • 7 Billion Humans - “sequel” to Human Resource Machine, more featureful language, has concurrency and randomness. Later stages are challenging.
    • https://www.hedycode.com/ - An innovative learning programming lang and “levels” method that makes Scratch primitive by comparison. Has free online lesson plan & environment. Hedy level 18 is vanilla Python.
    • https://www.codecademy.com/ - you said you’re using this already

    Suggestions to go physical tinkering with electronics is good, but I’m unable to make good suggestions there.

    A real computer and coding environment/shell could be good for system admin skills, but the learning curve is steep. You’ll also have to be okay with letting him accidentally brick the computer (best way to learn!).



  • IMO okay advice for specific types of issues, but way too prescriptive to work well generally.

    Steps 3-4-5 are good, and breaking it down like that could be helpful to readers, but in my mind, it should be so well practiced and executed so naturally that it feels like a single step. I also think there ought to have been a mention of the fast iterative experimentation where 3-4-5 is repeated.

    Break the build (and block other devs)? Is this a 1-team company?

    Write a test first? Maybe, if you’ve already got a well isolated, somewhat understood problem whose solution won’t require deeper restructuring.

    Immediately “Brainstorm as many hypotheses … as you can think of”? Inefficient if you already have a good idea of what’s wrong (wasting time guessing), and also inefficient if you have absolutely no idea what’s wrong (wasting time with uneducated guesses).





  • Seems more applicable to an imperative style, and IMO even still the advice is too dependent on special/actual case details to be generally applicable as a “rule of thumb”.

    This is just one specific example amongst many of how redundant logic could be simplified because sometimes the branch is an implementation detail and you want to push it down, and sometimes it’s not and you want to push it up.