Just your typical internet guy with questionable humor

  • 4 Posts
  • 55 Comments
Joined 2 years ago
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Cake day: June 22nd, 2023

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  • With 65 percent of projects adopting Agile practices failing to be delivered on time

    They’re not “failing to deliver”, they’re being Agile in disappointing everyone involved!

    Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

    Which shouldn’t surprise anyone, but I know some managers, directors and users loathe the idea of the people who’ll do the actual job having any say other than “yes, sir”.

    In highlighting the need to understand the requirements before development begins, the research charts a path between Agile purists and Waterfall advocates.

    Good documentation is critical and process-agnostic. If people can read and understand it, it’s good. It’s something that can be used as a shield and weapon against users/higher ups who want too much, it can create a trail of responsibility.



  • I don’t accept Justine’s political bias, nor associate myself with the human or its corporate/flesh associates, or any of its beliefs, views, comments & opinions. I simply use a language that uses a brilliant piece of technological artistry developed by an amazing soul.

    That seems unnecessary to add in the Readme, I always thought people used other projects because they liked the project, not the person behind it.

    Other than that, the thing that’d interest me the most, graphical programs, graphical user interfaces, is mentioned only once and talking about REBOL. I’d like to see an example of code in this Meta for a simple window with 2 or 3 different input fields for a user.




  • Another way to put the message of that blog: think of it like making minigames for WarioWare. You have to think small and you’re free to be silly and experiment. Metaphorically speaking, a minigame is a very nice looking and tasting candy and usually goes better when you eat one, not a dozen.

    I think one artistic area that understands this very well is drawing. You don’t start by drawing full scenes with lots of different shading and colors. You start with sketches and simple geometric forms. Then, you learn shading, which can turn a triangle into a cone or pyramid. When you get to drawing characters and people, you’ll usually spend a good deal of time on eyes alone, then facial expressions, possibly without the whole head.