The data model there is fundamentally different. That would break how git would work because operations that worked one way before would now no longer work that way. You’d functionally have rewritten and mapped all the old functionality to new functionality with subtle differences, but at that point is it even git? You have a wrapper with similar but subtly different commands and that’s it. It’s like saying “instead of reinventing functionality by building both ext4 and btrfs, why don’t we just improve ext4”?
The two are practically entirely different.
No, rust is stricter because you need to think a lot more about whether weird edge cases in your unsafe code can potentially cause UB. For ex. If your data structure relies on the
Ord
interface (which gives you comparison operators and total ordering), and someone implements Ord wrong, you aren’t allowed to commit UB still. In C++ land I’d venture to guess most any developer won’t care - that’s a bug with your code and not the data structure.It’s also more strict because rusts referencing rules are a lot harder then C’s, since they’re all effectively
restrict
by default, and just turning a pointer into a reference for a little bit to call a function means that you have to abide by those restrictions now without the help of the compiler.