[he/they] not a real person

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Assurance: Medicine precludes the need to roll altogether, and honestly is a near-mandatory pick for the tabletime it saves. You might save a little in-universe time by manually rolling with a high modifier, but unless your campaign is running at breakneck pacing, the difference isn’t worth the real time spent. Recall Knowledge checks with medicine are the only reason I’d want to manually roll, and Anatomy Lore covers a huge swathe of that subject anyway.

    All that to say, ehhhh its probably fine to brew up that Medicine->Anatomy Lore feat. I wouldnt reccomend doing something similar for any other skills though.











  • assuming using specific familiar abilities, and assuming no specific picks or combo?

    I can’t quite parse what you mean by that, do you mean with either or?

    You could give it Masters Form and a shield to have it bodyblock, and Lifelink to keep it alive when it takes hits. This strategy is best used on a Champion or Monk, rather than a wizard or witch.

    You can use it as a 1-day “Quicken Spell” with the Spellcasting ability.

    You can load it up with Skilled (Specific Lore), Independant, and Speech abilities to act as a free-action enemy scanner.

    A familiar can’t quite activate an item, but it can release an item from a high distance using Manual Dexterity + Flier, breaking open jars containing items affected by Shrink Item, or Inhaled Poisons.



  • A few others I remember seeing/using at some point:

    Retrieval Prism + Sturdy Shield | When you’re a fighter, champion, warpriest, or druid that gets Shield Block for free, it can feel wasteful to not include a shield into your kit. But how are you going to use that shield if you like rolling with a big sword, or a staff and scroll combo? The easy answer is by summoning the shield exactly as needed! You can take two swings of your sword, summon the shield, and raise it, all in one turn. Or you can expend that scroll, summon your shield, and raise it. Bonus combo: Greater Retrieval Prism + any scroll on your person. Completely negate the action cost of pulling out the 1st scroll in an encounter, letting you combo together 1-action spells and whatever spell would be perfect for the situation.

    Shrink Item + Stupid big pot of water + Control Water | Okay, admittedly it is hard to find a big pot that can store 80 bulk worth of water, but the upside of the crafting rules being a flat 4 days to craft anything mean you can make one yourself. Shrink the 80bulk pot of water, store it in a smaller jar to preserve the spell indefinitely, and you can now summon an enormous amount of water for use with Control Water in any environment. If you play your cards right, you can bottle up another 80 bulk of water from the raised water level and use it again in another situation.

    Fear + Amped Message + Dread Striker | Our rogue has the Dread Striker feat, which makes any frightened enemies flat-footed to them. Fear inflicts Frightened, and Amped Message gives the rogue a reaction to swing. If they weren’t sneak attacking before, they are now. All for 3 actions, a first level spell, and a focus point on the spellcasters turn. Simple and effective.




  • They’re how spellcasters get over the fact that they only have 2-4 spells per level and maybe 5 encounters per day. Each scroll is a consumable spell slot that you can use so long as you’ve got basic spellcasting ability, even if thats just cantrips and the trained proficiency in one tradition.

    Unlike in PF1e and D&D, scrolls actually use your spellcasting DC, which makes them viable in combat against enemies you’ll face in your adventures.

    The lowest level ones are crazy cheap and can be applied to a wide variety of situations, so it makes sense to stock up on loads of them. When your budget for consumables is 500, why not buy a hundred lv 1 scrolls? fear, gust of wind, command, illusory object, etc. etc. can easily become as “at-will” as your cantrips.