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Joined 1 year ago
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Cake day: August 14th, 2023

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  • I recommend seeing it in action for some visuals.

    https://youtu.be/jA-et0LCpNo?si=frJf_rb-utGsqj49

    You start with a large shape made of cubes and have to remove or paint those cubes to reveal the object within. This object is not only made of cubes, but rather, is a mix of solid shapes and the paint is what you use to set on the final piece, just like regular piccross.

    Due to the added dimension, the regular picross rules wouldn’t really work (too much info would be given and the game would be trivial), so they reformulated it a bit. You still get hints for whole rows and columns. But instead, you have two paint colors isn’t of just one.

    Blue paints will apply to cubes that are the full cube shape in the final object. These are often inside of the object. Orange paint will apply to cubes that become a subshape. Hints on the sides will only have two numbers, a blue and an orange one, and that number says how many of each color is in that row.

    If you have a row of 3 three white blocks and the side has a blue 3, you know you can paint it blue all the way.

    Two numbers is weird if you come from picross where rows can have like strings of 7 numbers signifying separate groups of pixels. But it’s enough. Because the numbers can have two more hints.

    A simple number means all painted cubes of that color are grouped together. If your white row of has a blue 2, then you know the middle cube has to be blue so they stick together.

    If a number has a circle around it, then the cubes will be spread in two groups. For example, if the row of 3 white cubes has 1 blue and a circle orange 2, then you know the order of cubes in that row is orange-blue-orange.

    If the number is surrounded by a square, the the painted cubes are in 3 or more separate groups. If you have a row of 5 white cubes and a squared blue 3, then you know the painted cubes are off the sides and in the middle.

    Besides this, the game also gives you a cross section tool so you can see inside the shapes. Without it, you wouldn’t be able to paint the inner parts of a big object, and it helps with focusing rows or columns.

    What I really like about the game is that you can much more frequently see patterns in the objects. Like, if you recognize you’re building a train, you can sometimes complete it by shape rather than by paint rules. This is true of picross pixel art, but I find it a much more likely occurrence with 3D objects and it makes me happy when it happens.



  • No 3D required, BUUUT, I found it super comfortable to play with the left hand switching between the blue/orange markers while holding the whole thing at the same time. It was a game where a half controller + half stylus input method worked to make it a better couch experience. That feeling may be lost a bit in on PC, but what the hell, people have mouse buttons, those might work to replicate the ease, and I dunno, does the steam deck and its sisters have touch screens? Nothing can really ruin the game.



  • DrQuint@lemm.eetoRetroGaming@lemmy.worldRetroid Pocket 2S
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    1 year ago

    Ii would like to add Taki Udon as a recommendation. I find his insight better when he’s comparing consoles side by side or across spending tiers. Watch a bunch of reviews before commiting and you’ll have a good idea of what you’re getting into. Also, don’t be afraid to just put your own OS’s onto devices when you do get them. You’ll see that most of everyone’s reviews assumes you’re willing to.

    Also, personally, a suggestion: At roughly 70-110 monetary units you’ll be buying consoles that play up to the PS1/PSP plus a number of smaller PS2, Dreamcast and Gamecube games fine. But if you want to go further… just go all the way, get the steam deck. The gap in between those two tiers is far more variable and has a lot worse diminished returns than the rest, so finding the right thing is a lot of exhaustive effort and then… the quality to price ratio has an astronomical jump when the deck and maybe the ally enter the scene.






  • Aww man, I had so many of those single cart cases too. Had some similar ones that held two as well. Eventually I got rid of them when I got these larger boxes that hold either Gameboy or Gameboy carts upright in rows. Three of them would hold up to 15, and I could fit some extras by fitting GBA ones loose on top of each other.