That’s what they do with these games, they just pump them out. Each generation, or at least for the N64 & GameCube eras previously.
Hello
That’s what they do with these games, they just pump them out. Each generation, or at least for the N64 & GameCube eras previously.
The Switch version of this game still has significant slow down at times. It was annoying enough to want to play on another console.
Why use the word shifted? Seems not the best word. Wouldn’t it be sold?
I think a lot of these “pre-order now” headlines are simply reminders that the game is coming out. It’s advertising, with the added benefit of someone locking down a copy early.
Ah wonderful! I’m really enjoying it so far. And I have not sold everything right away.
I, too, picked it up after posting yesterday, for Switch. I had a blast (started it before bed, boy, was that a mistake)! I was enthralled. I only did one run but it provided a lot of satisfaction along the way. They aren’t lying about the inventory management, you’ll be looking for ways to max out the benefit of your collective items, based on proximity to each other, to receive the most benefit to your armor/weapons/items. I probably spent a little too much time sorting that stuff throughout the dungeon, but that’s the point of the game!
I made it back to town after that first run. Here is what confuses me. Town looks to be another place, that you build up over time, that will also have proximity based bonuses to buildings depending on how you place them. The confusing part is: what happens to the stuff you bring back from your runs (armor/weapons/items)? It appears to me that you might only be supposed to sell it all for town building materials. Like you can’t use the stuff on your next run! But that’s as far as I got. I did not go on a second run yet.
As to your first point, these sides scrolling multiplayer Marios all seem to suffer the same fate, at least with 3-4 players. Two players is a little easier. The camera just isn’t built for players to be all over the screen and have it keep up. And, it wouldn’t work either to have each other simply completing a section one after another all the time. It’s certainly not how people envision playing together, yet find out quite quickly how they are forced to play together. I think these games still shine the most when played solo.
The definitive version of the original game! Handles really well if memory serves me right, and isn’t anywhere near as hard as Dread. Zero Mission and Fusion are fantastic.