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Cake day: June 7th, 2023

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  • One of my favourite games for the Genesis. It was my introduction to Shadowrun and to this day, I can’t begin to describe how it moulded my conception of cyberpunk and my own writing as a result. It’s one of three games that, in history, has legitimately changed my view of video games (Shadowrun for Genesis, Fallout 3, and XCom Enemy Unknown/Within)

    Now, for your questions:

    • You’re not imagining the difficulty. I too recently tried playing it on an emulator and found it more difficult than I remember. I think it’s because the slight lag on emulators between firing your pistol and it actually firing it is enough on the emulator that you simply can’t win a fight. This (I’m guessing) is because of modern displays rather than old CRTs that it was designed for, kind of like jumping with Mario feels just a little bit different.
    • It’s pretty grindy in some respect. But that’s kind of the reason that it felt so different to me back then. You’re a Shadowrunner. You’re doing jobs. Yes there’s a quest, but it’s one of the first games I remember where you could just ignore it for a while and punch a clock to go hack some corporation if you wanted to.
    • Killing innocents is entirely up to you, Chummer.
    • Samurai class is the all around’er. But I think Decker is the “canonical” way to play because decking is a fundamental part of the gameplay aesthetic.




  • Adderbox76@lemmy.catoProgramming@programming.devStart learning at 50
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    7 months ago

    I don’t know enough to know if my ideas are achievable, or if I’d just be bashing my head against the wall.

    Achievable is subjective, and even if you progress a ways and learn something that makes you realize that that particular project can’t be achieved how you envisioned it, you still have the knowledge to either a) figure out new ways to achieve the same effect, or b) take to a new project.

    Knowledge builds on knowledge builds on knowledge. If factor in not starting a project is not knowing enough to know if it’s achievable or not, you’ll never actually get the necessary knowledge to figure that out. You can’t know how to do something until you try to do it…fundamentally.


  • I’m 48. Last year, during a period of unemployment, I decided that to kill time I wanted to create a 3D aircraft model for my flight simulator (X-Plane). I had dabbled in Blender in the past, but nothing too in depth. So I sat down and just did it.

    Some of the features I wanted to implement required plugins that had to made with Lua (a programming language) so again…I just did it.

    Age and learning have nothing to do with each other. Regardless of the topic. I feel like maybe the only valid reason that such ideas took hold is because the older we get, the less time we have to focus on learning new things, and so it can seem as though we can’t learn, when in reality we just don’t have the time to. That’s certainly what I found to be the case personally. It wasn’t until I had literally nothing else to do that I could focus on really learning 3D Modelling and basic programming.

    The solution to that, that I found, was to be project based. I wouldn’t have made as much progress if I didn’t specifically have some thing I wanted to make, whether that’s an app, a 3D model, or whatever.



  • TypeScript is the new DOC format.

    Create a language/format. Spend all of your effort making it ubiquitous until it becomes the default “standard” in the workplace. Then charge a metric fuck-tonne for the “official” software that makes use of it.

    It’s how Office became their cash cow. They create the proprietary doc format, get everyone using it, and once it’s embedded in the workplace, charge exorbitantly for the software that uses it.

    Once they get everyone using TS as a new industry standard, they’ll find a way to make people have to pay for it. Mark my words.