2tone@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 year agoWhat Is The Future of Handhelds?retrododo.comexternal-linkmessage-square14fedilinkarrow-up140arrow-down12
arrow-up138arrow-down1external-linkWhat Is The Future of Handhelds?retrododo.com2tone@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 year agomessage-square14fedilink
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2·1 year agoit could compute in 64 bits (which most games, especially from that time, did not need nor used) It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation. It was technically 64 bit, but only in ways that didn’t matter
it could compute in 64 bits (which most games, especially from that time, did not need nor used)
It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.
It was technically 64 bit, but only in ways that didn’t matter