• MajorHavoc@programming.dev
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    7 months ago

    I agree. Saturn is it’s own thing, and much more than just the story of its failure.

    But I cannot help tell that story, because, like many, I never experienced it. It was simply too expensive. I spent my allowance on my Sega 32X and then my Sega CD and then Sony PlayStation.

    There wasn’t money or available units in my childhood to buy a Saturn.

    As an adult, I don’t feel like I know enough about the Saturn to shop for a used console and games, and I suppose don’t have the nostalgia to want to spend a lot.

    I found it hard to emulate, though maybe I’m not willing to work as hard at it because I’m not really aware what I’m missing.

    Anyway, from what I know of the Saturn catalog, Sega would change the narrative decisively, by releasing a Sega Saturn Mini console. Here’s hoping!

    • VanHalbgott@lemmus.orgOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 months ago

      Uh…there was an article that had a Sega executive stating that manufacturing more microconsoles would be expensive.

      • MajorHavoc@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        Yeah. I’ve seen that, too. It’s a shame.

        I suspect that “expensive” here means “not as wildly profitable as we’re used to”, and that they’ll get around to it when they run out of other ideas.

        There’s a few companies out there now successfully selling hard to emulate stuff. I dream that Sega can make a deal with one of them to make a DreamCast and a Saturn Mini console happen.

        Or feven a nice Steam bundle would be okay with me. I’m not going to plop down $7 per game when I don’t know anything about their catalog, but I’m down for a big $40-$60 curated collection.