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RetroTINK-4K | RetroTINK
www.retrotink.comSale starts December 9th, 2023 at 2PM Pacific Time. Product will ship from inventory, but it may take until January 15th to complete fufillment. UK Customers: Please use this direct checkout link: <will be populated on launch> Limit 1 per customer. Follow us on Twitter or join the TINK Discord for the latest info! Check out our blog post introducing the product for a deeper dive of the RT4K! ------------------------------------------------------------------------------------------------------------- The RetroTINK-4K is the latest evolution of the RetroTINK line of video line doublers and upscalers. Below is a list of a few standout features. Outputs HDMI (TM) 2.0 up to 4K60. Flexible output modes including 480p, 1080p, 1440p at various refresh rates (60/120/etc.) Custom modelines possible via a text file on the SD card Fully buffered video (drop-free on input changes), Gen Locked and Frame Locked sync modes HDR10 output with full color correction to Rec. 2020 User selectable colorimetry (Rec. 709, Rec. 2020, sRGB, etc.) High frame rate output modes: 1440p120, 1080p120 Optional deep color output (10 bits at 4K60 may not be compatible with all displays) Up to 8-ch LPCM audio Inputs Wide array of inputs that support virtually every single format out of the box HD15/VGA: RGBHV RGBS RGsB YPbPr S-Video Composite SCART RGBS RGsB YPbPr S-Video Composite Rear RCA YPbPr RGsB Composite Front Composite Front S-Video Analog audio input up to 96 kHz/24-bit wth full gain control Optical TOSLINK audio input supporting 2-Ch LPCM or compressed surround Audio input can be independently selected of video source HDMI (TM) 1.4 Input supporting up to 1920x1080p60/1920x1200p60 CVT-rb and 8-Ch LPCM or compressed surround Hardware Powerful Cyclone V 5CEBA7-series FPGA with 149.5k LE and 7.696 Mbits of BRAM 600 MHz HDMI (TM) 2.0 transmitter 48-bit wide low-latency SDRAM frame buffer Standard USB-C 5V power input Full size SD card data storage Custom designed heat sink for passive cooling Analog Video Automatic gain calibration Automatic phase calibration Automatic input cropping to trim borders Full control of gain, offset and sample rate Console specific automatic sample rate detection (experimental feature, SNES, PS1, PS2 and Genesis profiles for both NTSC and PAL) Support for a wide variety of off-spec arcade and PC boards (may require custom profiles to properly trim and center the image) Max RGB/component resolution of 1920x1080p60 or 1920x1200p60 CVT-rb Robust composite/S-video decoder with multi-region support (NTSC, PAL, PAL-60, SECAM) Scaling Fully flexible, custom cropping and zooming in the horizontal and vertical space independent of other settings Automatic aspect ratio correction to 4:3 or 16:9 Motion adaptive deinterlacing including film modes for 3:2 and 2:2 inverse telecine (experimental feature) RoTATE 90 deg clockwise or counterclockwise (for 240p, 288p and 360p inputs) CRT Simulation Multiple CRT beam profiles Fully configurable CRT beam strength and intensity modulation Adjustable CRT masks and strength Interlaced video simulation with offset scanlines LCD simulation patterns that automatically adapt to scaling, including non-integer factors Image Processing End to end RGB pipeline with internal 12-bit precision Conventional gamma and approximated modes to minimize quantization error Advanced and fully configurable gamma and perceptual quantizer (HDR) Advanced color gamut transforms to simulate different display technologies Linear light processing Black frame insertion engine (and more!) by legend Blur Busters with customizable pattern and intensity Profiles User profiles stored on SD card Profiles can be assigned to 1-12 buttons on remote Auto-load profile on powerup Includes profiles made by legends FireBrandX and Wobbling Pixels User Interface Advanced OSD menu based system Custom premium remote control Firmware upgradable via SD card Product Contents RetroTINK-4K Unit 8GB SD Card with pre-loaded software and profiles USB-A/USB-C SD Card Reader Remote Control USB-A to USB-C power cord Due to wide range of international plug types as well as product liability with AC adapters, we are not including a power brick. You may use any USB source supplying at least 5V/2A. TermsThe following conditions override the standard Store Policies: The RetroTINK-4K comes with a 2-year warranty, rather than the standard 1-year warranty. Non-defective returns are subject to a 5% restocking fee rather than the standard 15% User ManualThe user manual is hosted at the RetroTINK-4K Wiki and is updated as new features are added. DiscordJoin the RetroTINK Discord for live assistance.
Pre-orders begin in December
Boy. It’s really hard to justify that price unless you only play on original hardware.
I have a bunch of original consoles, but I also own a bunch of Analogue FPGA consoles for direct HDMI output. MegaSD for Sega CD FPGA. GameCube has the Carby. Wii U for Wii games. And I’d probably be more inclined to play PlayStation 1 & 2 on my PS3 with hardware backwards compatibility and direct HDMI output.
So that leaves Dreamcast, which I just need to sit down and mod for HDMI since I already have it ready to go; Xbox, which just recently saw an HDMI mod (although I have the original component cables and an old Onkyo component to HDMI receiver I could set up if I were so inclined); Nintendo 64, which also has HDMI mods available; and PSP, for direct TV output (knowing I could get a PSTV if I were really so inclined).
So the question is, is upscaling to 4K worth the trouble on its own if the original signal is digital to begin with and I’m playing on a good LG 4K TV? And if so, is it worth $750 when I could theoretically use that money toward a few classic games in near mint condition instead? Hmm…
The crt filters are worth a lot to be fair, even if your source is digital. I run my mister through a retrotink 5x just for that. Big blocky pixels aren’t for me, that’s not what I grew up with. But neither is blurry lcd upscaling. So crt filters do great for that