Flying Squid@lemmy.world to Risa@startrek.websiteEnglish · 2 years agoSpace is 2D, right?lemmy.worldimagemessage-square70fedilinkarrow-up1458arrow-down115
arrow-up1443arrow-down1imageSpace is 2D, right?lemmy.worldFlying Squid@lemmy.world to Risa@startrek.websiteEnglish · 2 years agomessage-square70fedilink
minus-squareanteaters@feddit.delinkfedilinkEnglisharrow-up5arrow-down1·2 years agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob Bos@lemmy.calinkfedilinkEnglisharrow-up3·2 years agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-squaremarcos@lemmy.worldlinkfedilinkEnglisharrow-up1·2 years agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.