@SenseiRat@pathfinder.socialM to Pathfinder 2e General Discussion@pathfinder.social • 1 year agoRage of Elements sidebar showing OGL to ORC terminology conversionpathfinder.socialimagemessage-square36fedilinkarrow-up190arrow-down10
arrow-up190arrow-down1imageRage of Elements sidebar showing OGL to ORC terminology conversionpathfinder.social@SenseiRat@pathfinder.socialM to Pathfinder 2e General Discussion@pathfinder.social • 1 year agomessage-square36fedilink
minus-square@Firefox@midwest.sociallinkfedilink6•1 year agoIf anything I think it’d be an improvement if the text just said “you can’t raise an ability modifier over +4 until lv10, and over +5 until lv20.” It’d free up an ability boost at levels 5 and 15 too, which would be nice for more MAD builds.
minus-square@mnemonicmonkeys@sh.itjust.workslinkfedilink-6•1 year agoThat is just taking choice away from the players. How is that a good thing?
minus-squareGary Ponderosalinkfedilink6•1 year agoHow is giving players more choice taking choice away from the players?
minus-square@mnemonicmonkeys@sh.itjust.workslinkfedilink-3•1 year agoYou have no idea what you’re talking about. This is not giving them more choices. At best it’s status quo, at worst it’s removing choice
minus-squareGary Ponderosalinkfedilink1•1 year agoPlease explain to me how going from zero choices to 1 choice is at best status quo? For reference, 1>0.
If anything I think it’d be an improvement if the text just said “you can’t raise an ability modifier over +4 until lv10, and over +5 until lv20.” It’d free up an ability boost at levels 5 and 15 too, which would be nice for more MAD builds.
That is just taking choice away from the players. How is that a good thing?
How is giving players more choice taking choice away from the players?
You have no idea what you’re talking about. This is not giving them more choices. At best it’s status quo, at worst it’s removing choice
Please explain to me how going from zero choices to 1 choice is at best status quo?
For reference, 1>0.