Okay. What about Linux to iPad? I have a dual boot with Linux set up, and it’s not like Microsoft can read all your files in your computer yet. If you have evidence to the contrary, please let me know.
Okay. What about Linux to iPad? I have a dual boot with Linux set up, and it’s not like Microsoft can read all your files in your computer yet. If you have evidence to the contrary, please let me know.
You can just do that on a Windows PC???
Edit: I thought you could only do it through iTunes on Macs for only extremely limited file types, or through cloud methods.
I’m a nerd and I’d give up both motorcycling and gaming for a girlfriend.
Interesting, it kinda feels like the opposite is true for me, at least on mobile. In 4 years, I’ve gone from a 1.4GHz A53 SD425 to a 2.2GHz A78 SD695 SoC, a 6x increase in single thread performance in 4 years for me. I also during that time got a powerful laptop with a Ryzen 9 5900HX CPU.
Meanwhile, it’s still not unusual to see my Internet speeds drop below 1Mbps, often hovering around 100Kbps-300Kbps, on data or crappy university WiFi, which sometimes has a ping of no joke, 20000+ on my laptop when running Ubuntu. I can sometimes reach high throughput of up to 100Mbps, but when I don’t, my Internet speeds often chug.
I still have no idea what WASM really is. I’ve tried looking at articles but it still confuses me. I know how to use HTML, CSS, JS, and actual ARM assembly language at a basic level, but I don’t see how any of this could be used with WASM.
I read this article a few weeks ago and it sent me on a rabbit hole of web performance articles.
I think a good budget for basic websites (articles, landing pages, and small to medium functionality web apps) is what I call the “GZ250”, or 250KB of gzipped JavaScript, which is more than plenty. I picked this amount such that yesterday’s budget phones will be able to load the website in a few seconds at 1Mbps (and the name references my motorcycle).
For comparison, my full on games take way less than that. The Unscaled Incremental and Elemental Incremental are 52KB and 19KB of compressed JS respectively, and v1.0 of my new deckbuilding game is about 27KB. The unreleased V1.1 is massive but will still be around 50-60KB of compressed JS.
I don’t understand how an article uses 60x the script as my games, but cutting back to 6x would be a win for accessibility and efficiency.
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It’s lots until you realize they are upcharging you over 1000% on the higher storage trims
Totally agree. I’m not entitled to free anything, but I feel like I shouldn’t be paying ridiculous markups for internal storage and should be given the option to use MicroSD cards (spoiler alert: I’ve used MicroSD cards extensively in my last 4 phones). I’m also making use of both my M.2 slots on my laptop, for a total of 3TB.
I’ve tried it, albeit several years ago when things were different.
Other people might have the questions that I do, and putting the information in a publicly accessible forum is a good idea to preserve that information.